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Sorcerer/Wizard Spells - Level Nine
Dominate Monster

Level: Sorcerer 9, Wizard 9
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

The target monster temporarily becomes a faithful and loyal servant of the caster.


Foresight

Level: Druid 9, Sorcerer 9, Wizard 9
School: Divination
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 100 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: No
Saving Throw: None

This spell grants a sixth sense providing a +2 bonus to Armor Class and a +2 to Reflex saves.


Freedom

Level: Sorcerer 9, Wizard 9
School: Abjuration
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

Negates paralyzed or stunned status and spells that restrict or slow movement.


Meteor Swarm

Level: Sorcerer 9, Wizard 9
School: Evocation
Casting Time: 1 Standard Action
Descriptor: Fire
Range: Long (400')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Reflex Save

Launch a meteor-like object at the enemy, doing 2d6 damage to the target hit and an additional 6d6 points of damage to all targets within a 20' radius (4 squares).


Power Word Kill

Level: Sorcerer 9, Wizard 9
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Death
Range: Close (25')
Duration: Instantaneous
Components: Verbal
Spell Resistance: Yes
Saving Throw: None

This word of power kills the target. Any creature with 101 or more hit points is unaffected.


Time Stop

Level: Sorcerer 9, Wizard 9
School: Transmutation
Casting Time: 1 Standard Action
Range: Personal
Duration: 3 Rounds
Components: Verbal
Spell Resistance: No
Saving Throw: None

This spell makes time cease except for you, granting you a number of extra rounds of apparent time.


Wail of the Banshee

Level: Sorcerer 9, Wizard 9
School: Necromancy
Casting Time: 1 Standard Action
Descriptor: Death, Sonic
Range: Close (25')
Duration: Instantaneous
Components: Verbal
Spell Resistance: Yes
Saving Throw: Fortitude Save

This terrible sound kills a number of creatures equal to your caster level within a 30' radius (6 squares) of the target location. A Fortitude save prevents death.

Spells
Bard Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Cleric Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Druid Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Paladin Spells
Level 1
Level 2
Level 3
Level 4
Ranger Spells
Level 1
Level 2
Level 3
Level 4
Sorcerer/Wizard Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
 
 
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