Advertisement

 


Bard Spells - Level Three
Blink

Level: Bard 3, Sorcerer 3, Wizard 3
School: Transmutation
Casting Time: 1 Standard Action
Range: Personal
Duration: Level x 1 Rounds
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: None

You blink back and forth between the material and ethereal plane. Attacks against you have a 50% chance to miss a target and area effect attacks do half damage. As you are partially ethereal, you have an 80% chance of hitting ethereal targets.


Charm Monster

Level: Bard 3, Sorcerer 4, Wizard 4
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

The target creature becomes allied to the caster. This effect is negated by aggressive acts against or by the subject.


Clairvoyance

Level: Bard 3, Sorcerer 3, Wizard 3
School: Divination
Casting Time: 1 Standard Action
Range: Personal
Duration: 1 Round
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

Removes any fog-of-war obscuring the level.


Confusion

Level: Bard 3, Sorcerer 4, Wizard 4
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Medium (100')
Duration: Level x 1 Rounds
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

Affected creatures either wander randomly, attack a random target, or simply stand still.


Cure Serious Wounds

Level: Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4
School: Conjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

Cure a creature using positive energy. Cures 3d8 points of damage +1 point per caster level (to a maximum of +15). Against undead creatures, the spell deals damage rather than curing it.


Deep Slumber

Level: Bard 3, Sorcerer 3, Wizard 3
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Close (25')
Duration: Level x 10 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: Yes
Saving Throw: Will Save

This spell functions like sleep, except that it affects 10 Hit Dice of creatures.


Dispel Magic

Level: Bard 3, Cleric 3, Sorcerer 3, Wizard 3
School: Abjuration
Casting Time: 1 Standard Action
Range: Medium (100')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: None

This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, you make a dispel check of 1d20 +1 per caster level (to a maximum of +10) against a DC of 11 + the spell effect's caster level.


Fear

Level: Bard 3, Sorcerer 4, Wizard 4
School: Necromancy
Casting Time: 1 Standard Action
Descriptor: Fear, Mind-Affecting
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: Yes
Saving Throw: Will Save

A cone of terror causes living creatures to become panicked unless they succeed on a Will save.


Haste

Level: Bard 3, Sorcerer 3, Wizard 3
School: Transmutation
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: No
Saving Throw: None

Affects one creature per caster level within 15' (3 squares) of the target location. Subjects gain one extra attack when making a Full Round Attack. They also gain a +1 bonus to Armor Class and attack rolls. Furthermore, they double their movement.


Remove Curse

Level: Bard 3, Cleric 3, Paladin 3, Sorcerer 4, Wizard 4
School: Abjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

All curses and curse effects are removed from the target creature.


See Invisibility

Level: Bard 3, Sorcerer 2, Wizard 2
School: Divination
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 100 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

You see all objects that are invisible.


Slow

Level: Bard 3, Sorcerer 3, Wizard 3
School: Transmutation
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

All enemy creatures within the area of effect have their speed lowered by 50% and lose a single attack per round. Affected creatures also suffer a -1 penalty to AC, attack rolls, and Reflex saves.


Summon Monster III

Level: Bard 3, Cleric 3, Sorcerer 3, Wizard 3
School: Conjuration
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

You summon a dire wolf to be a faithful and loyal servant.