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Druid Spells - Level Two
Animal Trance

Level: Bard 2, Druid 2
School: Enchantment
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Concentrate
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

Compel up to 2d6 Hit Dice of creatures into doing nothing for as long as you concentrate.


Barkskin

Level: Druid 2, Ranger 2
School: Transmutation
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 100 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

Grants the target a +2 bonus to Armor Class, with the bonus increasing by +1 for every 3 caster levels above 3rd to a maximum of +5.


Bear's Endurance

Level: Cleric 2, Druid 2, Ranger 2, Sorcerer 2, Wizard 2
School: Transmutation
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

The target creature's Constitution is increased by +4.


Bull's Strength

Level: Cleric 2, Druid 2, Ranger 2, Sorcerer 2, Wizard 2
School: Transmutation
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

The target creature's Strength is increased by +4.


Delay Poison

Level: Bard 2, Cleric 2, Druid 2, Paladin 2, Ranger 1
School: Conjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 600 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

The subject becomes temporarily immune to poison.


Fog Cloud

Level: Druid 2, Sorcerer 2, Wizard 2
School: Conjuration
Casting Time: 1 Standard Action
Range: Medium (100')
Duration: Level x 100 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

A bank of fog billows out, obscuring all sight and providing concealment for creatures in or behind the fog.


Hold Animal

Level: Druid 2, Ranger 2
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Medium (100')
Duration: Level x 1 Rounds
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

The target animal is paralyzed for the duration of the spell.


Owl's Wisdom

Level: Cleric 2, Druid 2, Paladin 2, Ranger 2, Sorcerer 2, Wizard 2
School: Transmutation
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 10 Rounds
Components: Verbal, Somatic, Material, Focus
Spell Resistance: No
Saving Throw: None

The target creature's Wisdom is increased by +4.


Soften Earth and Stone

Level: Druid 2
School: Transmutation
Casting Time: 1 Standard Action
Descriptor: Earth
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: Yes
Saving Throw: Reflex Save

This softens the earth and stone in the area of the spell so that creatures within the area must succeed with a Reflex save or be caught.


Summon Nature's Ally II

Level: Druid 2, Ranger 2
School: Conjuration
Casting Time: Full-round Action
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

Summons a small earth elemental to be a faithful and loyal servant.

Spells
Bard Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Cleric Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Druid Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Paladin Spells
Level 1
Level 2
Level 3
Level 4
Ranger Spells
Level 1
Level 2
Level 3
Level 4
Sorcerer/Wizard Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
 
 
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