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Druid Spells - Level Five
Call Lightning Storm

Level: Druid 5
School: Divination
Casting Time: 1 Standard Action
Descriptor: Electricity
Range: Long (400')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: Reflex Save

Call down a bolt of lightning that deals 5d10 energy damage.


Commune With Nature

Level: Druid 5, Ranger 4
School: Divination
Casting Time: 1 Standard Action
Range: Personal
Duration: 1 Round
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

Removes any fog-of-war obscuring the level.


Control Winds

Level: Druid 5
School: Transmutation
Casting Time: 1 Standard Action
Descriptor: Air
Range: Long (400')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

Disperses clouds, fogs, and vapors.


Cure Critical Wounds

Level: Bard 4, Cleric 4, Druid 5
School: Conjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

Cure a creature using positive energy. Cures 4d8 points of damage +1 point per caster level (to a maximum of +20). Against undead creatures, the spell deals damage rather than curing it.


Death Ward

Level: Cleric 4, Druid 5, Paladin 4
School: Necromancy
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

The target creature becomes immune to any energy drain, negative energy or death spells, spell-like abilities, and effects.


Summon Nature's Ally V

Level: Druid 5, Ranger 5
School: Conjuration
Casting Time: Full-round Action
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

Summons a large earth elemental to be a faithful and loyal servant. The elemental takes up four squares (10x10 feet).


Wall of Fire

Level: Druid 5, Sorcerer 4, Wizard 4
School: Evocation
Casting Time: 1 Standard Action
Descriptor: Fire
Range: Medium (100')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Material, Focus
Spell Resistance: Yes
Saving Throw: None

Create an area of fire that deals 2d6 points of damage +1 point per caster level to creatures within the area.