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Druid Spells - Level Seven
Cure Moderate Wounds, Mass

Level: Bard 6, Cleric 6, Druid 7
School: Conjuration
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

Cure one creature per caster level using positive energy. Creatures should be within 30' (6 squares) of each other. Cures 2d8 points of damage +1 point per caster level (to a maximum of +10). Against undead creatures, the spell deals damage rather than curing them.


Fire Storm

Level: Cleric 8, Druid 7
School: Evocation
Casting Time: 1 Standard Action
Descriptor: Fire
Range: Medium (100')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Reflex Save

Creates a storm of fire within 20' (4 squares) of the target area, inflicting 1d6 points of damage +1 per caster level (to a maximum of +15).


Heal

Level: Cleric 6, Druid 7
School: Conjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

Heal immediately cures all ability damage, blindness, confusion, daze, dazzled, deafness, disease, exhaustion, fatigue, feeblemind, insanity, nausea, sickness, stun, and poison. It also cures 10 hit points per caster level of the spellcaster, to a maximum of 150 points. When used on an undead creature, the spell acts like Harm.

Spells
Bard Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Cleric Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Druid Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Paladin Spells
Level 1
Level 2
Level 3
Level 4
Ranger Spells
Level 1
Level 2
Level 3
Level 4
Sorcerer/Wizard Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
 
 
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