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Ranger Spells - Level Four
Commune With Nature

Level: Druid 5, Ranger 4
School: Divination
Casting Time: 1 Standard Action
Range: Personal
Duration: 1 Round
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

Removes any fog-of-war obscuring the level.


Cure Serious Wounds

Level: Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4
School: Conjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

Cure a creature using positive energy. Cures 3d8 points of damage +1 point per caster level (to a maximum of +15). Against undead creatures, the spell deals damage rather than curing it.


Freedom of Movement

Level: Bard 4, Cleric 4, Druid 4, Ranger 4
School: Abjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

The target creature becomes immune to paralysis, stun, sleep, and entanglement effects.


Summon Nature's Ally IV

Level: Druid 4, Ranger 4
School: Conjuration
Casting Time: Full-round Action
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

Summons a medium earth elemental to be a faithful and loyal servant.