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Cleric Spells - Level Eight
Antimagic Field

Level: Cleric 8, Sorcerer 6, Wizard 6
School: Abjuration
Casting Time: 1 Standard Action
Range: Personal
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Material, Focus
Spell Resistance: No
Saving Throw: None

An invisible barrier 10' (2 squares) in radius surrounds the caster. The barrier suppresses spells cast within and into the affected area.


Cure Critical Wounds, Mass

Level: Cleric 8, Druid 9
School: Conjuration
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

Cure one creature per caster level using positive energy. Creatures should be within 30' (6 squares) of each other. Cures 4d8 points of damage +1 point per caster level (to a maximum of +20). Against undead creatures, the spell deals damage rather than curing them.


Earthquake

Level: Cleric 8, Druid 8
School: Evocation
Casting Time: 1 Standard Action
Descriptor: Earth
Range: Long (400')
Duration: Instantaneous
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: Reflex Save

Shakes the earth, doing 8d6 damage to all targets caught in the spell's area of effect.


Fire Storm

Level: Cleric 8, Druid 7
School: Evocation
Casting Time: 1 Standard Action
Descriptor: Fire
Range: Medium (100')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Reflex Save

Creates a storm of fire within 20' (4 squares) of the target area, inflicting 1d6 points of damage +1 per caster level (to a maximum of +15).


Inflict Critical Wounds, Mass

Level: Cleric 8
School: Necromancy
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

Harms one creature per caster level using negative energy. Creatures should be within 30' (6 squares) of each other. Inflicts 4d8 points of damage +1 point per caster level (to a maximum of +20). Against undead creatures, the spell cures the subject of a like amount of damage rather than harming them.