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Sea Temple - Level Two
Did we miss anything in this location? Is there something we didn't discover? Let us know!


1 – CHOICES?

Ah, finally some choices. There’s a door to the north, and a passage to the east. Oh, wait…the door is locked. Never mind. Head east to a pillared room.


2 – PILLARED ROOM

There are side areas off the pillared room to the south and north-east. Loot the chests and leave the room to the east.


3 – SORT OF SECRET ROOMS

As you head north, you’ll eventually run into a save point. You can access a couple of semi-secret rooms to the east or north in the same manner as you have accessed other secret rooms in the temple.


4 – COMPLETING THE CIRCUIT

Head west when you have looted all four chests in the secret side rooms and you will eventually complete the circuit, ending up in the room north of the starting room that you couldn’t enter previously.


5 – DIBTOLPT

If you want to take on the next boss fight right away, head north. You’ll meet Dibtolpt, the high priest of Blibdoolpoolp, the sea-goddess of the frog-men. Since you’ve violated the sanctity of the temple, he decides you should be the next sacrifice. When you’ve beaten him, head further north to an altar.


6 – DESECRATION

Examine the altar to take the Oceanic Urn and then further desecrate it by jumping up on top of it to take the coins that have been thrown there. You can open the secret door to the north easily, but getting into the other four rooms is trickier. Go into the southwest room and puch the north wall to enter the north west room. Doing this will open the door to the northeast room, where you can push on the south wall to get to the souteast room.


7 – CLEANING UP

If you didn’t earlier, take the wast path from the room between the two rooms with save points. This will allow you to clean up any remaning frog-men and take you back to the exit. Of course, you can always use a recall potion. Unfortunately, which ever route you take, the Urn will not be in your posession when you get back to Baldur’s Gate. Go ask Jherek what to do next.

Walkthrough
Prelude
Trade Way
Trollbark Forest
Red Fang Lair
Biletooth's Treasury
Wayfork Village
Wayfork Inn
Chapter One
Baldur's Gate
Sewers
Purple Wyrm Inn
Bloodmire Manor
Bloodmire 2
Bloodmire Cellar
Bloodmire Laboratory
Lower Lab
Warehouse
HOG Hideout
Argesh's Hold
Wood of Sharp Teeth
Cloak Wood Camp
Red Fang Base
Red Fang Passage
Firewind Cellar
Firewind Dungeons
Firewind Catacombs
Firewind Manor
Chapter Two
Warehouse
Purple Wyrm Inn
Skull Gorge
Wyrm Forest Ambush
Lyran's Hold
LH Upper Level
LH Cellar
Lyran's Ossuary
LH Observatory
High Moor Ambush
Brigand's Ruins
Brigand's Hall
Halls of the Hammer
Second Deep
Third Deep
Trollclaw Ambush
Dragonspear Castle
Dragonspear Dngns
Dragonspear Caverns
Ulachalothe's Lair
Seer's Cove
Sea Temple
Sea Temple 2
Hill's Edge
Chapter Three
Baldur's Gate
Baldur's Gate
Orc Cave
Orc Cave 2
Reaching Woods
Baragoth's Lair
Dark Monestary
Unholy Mausoleum
Gandam's Hold
Gandam's Mine
Zarad's Clocktower
Zarad's Study
Plane of Air
Air Foundation
Plane of Earth
Earth Foundation
Plane of Water
Water Foundation
Plane of Fire
Fire Foundation
Keep Threshold
Keep of Pale Night
KOPN Dungeons
KOPN Two
Mordoc's Sanctuary
Mordoc's Gate
MG - Tower Entry
Onyx Tower
Onyx Tower Two
Onyx Tower Three
Onyx Tower Top
Plane of Shadow
 
 
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