Register Lost Password?  Cookie?
  The time now is 03:14 AM GMT -6.  
Banshee Network
 
BG: Dark Alliance II
Game Information
Recent News
Walkthrough
Character Information
Heroes
Statistics
Game Resources
Downloads
Screenshots
BGDA II Interview
BGDA II Review
BGDA II Forum
BGDA Products
Buy BGDA II! (Xbox)
Buy BGDA II! (PS2)
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Firewind Cellar
Did we miss anything in this location? Is there something we didn't discover? Let us know!


 
 
1 – CUT SCENE

You get a cut scene of Lady Firewind (the one who Luvia was working for) killing the Red Queen for you. Head north after the cut scene until you are directed west.


2 – FALSE WALL

Head to the south end of the room you enter next. There is a false wall to the west that you can open to loot a chest. Head north again afterwards.


3 – ALCOVES

If you head all the way north, you enter a room with four alcoves. Take the box from the southeast alcove and puch it to the northwest one. Jump over the boxes to loot two weapon racks. Bactrack and take the west path.


4 – SECRET TREASURE

In the next room you’ll need to get to the treasure areas by jumping on a crate in the southwest area of the room. Hit the first chest to the northeast, then scan the north wall to find a loose stone. Pulling it opens a room to the north with two chests and two weapon racks. When you are finished, head down the hallway to the south.


5 – BOLT PILLARS

When you get to the end of the hall, you’ll be in a room with several pillars that shoot bolts. There is a chest in the nortwest corner. Walk around the furniture to get to it, you won’t be able to jump over for some reason. Head south again.


6 – LEVER TIME

You’ll reach a save point, eventually. On the other side of the wall is a lever. Pull it to open a door to the west.


7 – DOG RUN

Go through the newly opened hole in the wall in the room to the west and you’ll fight a bunch of dogs as you head all the way south. Pull on a torch on the south wall and it will open a room with several weapon racks to loot. Go back to the room with the save point and head down the east hall.


8 – MORE DOGS

Open the door at the end of the hall and fight even more dogs. Jump up onto the boxes in the middle off the room to take out some archers and loot a chest. Head out the door to the east.


9 – TRAPDOOR

Use the save point on the other side of the door at the end of the hall. In the next room, Lady Firewind will greet you, then open a trap door that drops you into the dungeons.

Walkthrough
Prelude
Trade Way
Trollbark Forest
Red Fang Lair
Biletooth's Treasury
Wayfork Village
Wayfork Inn
Chapter One
Baldur's Gate
Sewers
Purple Wyrm Inn
Bloodmire Manor
Bloodmire 2
Bloodmire Cellar
Bloodmire Laboratory
Lower Lab
Warehouse
HOG Hideout
Argesh's Hold
Wood of Sharp Teeth
Cloak Wood Camp
Red Fang Base
Red Fang Passage
Firewind Cellar
Firewind Dungeons
Firewind Catacombs
Firewind Manor
Chapter Two
Warehouse
Purple Wyrm Inn
Skull Gorge
Wyrm Forest Ambush
Lyran's Hold
LH Upper Level
LH Cellar
Lyran's Ossuary
LH Observatory
High Moor Ambush
Brigand's Ruins
Brigand's Hall
Halls of the Hammer
Second Deep
Third Deep
Trollclaw Ambush
Dragonspear Castle
Dragonspear Dngns
Dragonspear Caverns
Ulachalothe's Lair
Seer's Cove
Sea Temple
Sea Temple 2
Hill's Edge
Chapter Three
Baldur's Gate
Baldur's Gate
Orc Cave
Orc Cave 2
Reaching Woods
Baragoth's Lair
Dark Monestary
Unholy Mausoleum
Gandam's Hold
Gandam's Mine
Zarad's Clocktower
Zarad's Study
Plane of Air
Air Foundation
Plane of Earth
Earth Foundation
Plane of Water
Water Foundation
Plane of Fire
Fire Foundation
Keep Threshold
Keep of Pale Night
KOPN Dungeons
KOPN Two
Mordoc's Sanctuary
Mordoc's Gate
MG - Tower Entry
Onyx Tower
Onyx Tower Two
Onyx Tower Three
Onyx Tower Top
Plane of Shadow
 
 
      Copyright ©2000-2007, GameBanshee.com