Register Lost Password?  Cookie?
  The time now is 11:48 PM GMT -6.  
Banshee Network
 
BG: Dark Alliance II
Game Information
Recent News
Walkthrough
Character Information
Heroes
Statistics
Game Resources
Downloads
Screenshots
BGDA II Interview
BGDA II Review
BGDA II Forum
BGDA Products
Buy BGDA II! (Xbox)
Buy BGDA II! (PS2)
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Dragonspear Dungeons
Did we miss anything in this location? Is there something we didn't discover? Let us know!


 
 
1 – MORE LEVERS

Apparently levers that open doors are just how dungeons are done. There are two in the starting room. One opens the door to the left, which contains some loot, and the other opens a door to the north that leads to the rest of the level. Go through that door and down the hall. You won’t be able to get into the side rooms, yet.


2 – AMBUSH

When you get all the way down to the end of the hall, you’ll be amush by goblins that come out of the two side rooms. The western side room has a lever that will open the doors to both of the side rooms you had to pass up earlier. Head back east to investigate them.


3 – LEVER PUZZLE

The first side area room as you head back east has six levers. Pull them all and you’ll open the door. You’ll also activate the fire pillar, but that’s no big deal if you’re careful. Loot the room, then head east again.


4 – EAST HALL

Go through the door that you couldn’t go through before. At the end of the hall, one of the enemies will say, “Now you die” and open a door to release three hell hounds. Continue on to a small room with three comparably sized rooms adjoining it.


5 – ANOTHER AMBUSH

This one is preceded by one of the monsters actually yelling “Ambush!” and closing the door you came through. When you’ve killed all your attackers, you’ll need to push both levers int eh side rooms to open the north and south doors. Head south to continue.


6 – MEDALLION

Head south until you get to a room with some tents. Why the bugbears need tents indoors is anyone’s guess. Anyway, investigate west to find some hell hounds. There are two chests in this room and the Tempus medallion that Felleth was looking for in sin one of the cells to the north. Head all the way back upstairs to Felleth and he’ll give you a magic battleaxe and 2000 xp.


7 – SOUTHBOUND

When you’ve gotten back from dropping off the medallion, head south from the tent room. Watch for thefireballs that shoot from the wall and keep trucking until you get to a save point.


8 – &%$@# LEVERS

You’ll enter a sort of three pronged pillared room. The north hall leads to the stairs that head down, but to get through the door you’ll have investigate the other halls to find four levers. I mean, you are in a dungeon, so of course there are levers.


9 – EXIT

When you’ve pulled all the levers, head down to the Lower Dungeons using the stairs.

Walkthrough
Prelude
Trade Way
Trollbark Forest
Red Fang Lair
Biletooth's Treasury
Wayfork Village
Wayfork Inn
Chapter One
Baldur's Gate
Sewers
Purple Wyrm Inn
Bloodmire Manor
Bloodmire 2
Bloodmire Cellar
Bloodmire Laboratory
Lower Lab
Warehouse
HOG Hideout
Argesh's Hold
Wood of Sharp Teeth
Cloak Wood Camp
Red Fang Base
Red Fang Passage
Firewind Cellar
Firewind Dungeons
Firewind Catacombs
Firewind Manor
Chapter Two
Warehouse
Purple Wyrm Inn
Skull Gorge
Wyrm Forest Ambush
Lyran's Hold
LH Upper Level
LH Cellar
Lyran's Ossuary
LH Observatory
High Moor Ambush
Brigand's Ruins
Brigand's Hall
Halls of the Hammer
Second Deep
Third Deep
Trollclaw Ambush
Dragonspear Castle
Dragonspear Dngns
Dragonspear Caverns
Ulachalothe's Lair
Seer's Cove
Sea Temple
Sea Temple 2
Hill's Edge
Chapter Three
Baldur's Gate
Baldur's Gate
Orc Cave
Orc Cave 2
Reaching Woods
Baragoth's Lair
Dark Monestary
Unholy Mausoleum
Gandam's Hold
Gandam's Mine
Zarad's Clocktower
Zarad's Study
Plane of Air
Air Foundation
Plane of Earth
Earth Foundation
Plane of Water
Water Foundation
Plane of Fire
Fire Foundation
Keep Threshold
Keep of Pale Night
KOPN Dungeons
KOPN Two
Mordoc's Sanctuary
Mordoc's Gate
MG - Tower Entry
Onyx Tower
Onyx Tower Two
Onyx Tower Three
Onyx Tower Top
Plane of Shadow
 
 
      Copyright ©2000-2008, GameBanshee.com