Register Lost Password?  Cookie?
  The time now is 09:46 PM GMT -6.  
Banshee Network
 
BG: Dark Alliance II
Game Information
Recent News
Walkthrough
Character Information
Heroes
Statistics
Game Resources
Downloads
Screenshots
BGDA II Interview
BGDA II Review
BGDA II Forum
BGDA Products
Buy BGDA II! (Xbox)
Buy BGDA II! (PS2)
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Firewind Manor
Did we miss anything in this location? Is there something we didn't discover? Let us know!


 
 
1 – BOOKCASE

Push on the back of the bookcase in front of you to exit the room. Pulling the lever will take you back downstairs.


2 – EAVESDROPPING

Heading north past the save point, you’ll get a chance to eavesdrop on a conversation between Lady Firewind and Kharne. Just as she did your dirty work by killing the Red Queen, Lady Firewind apparently wants to do it again by burning down her own house.


3 – ALZAGORA

When she’s finished talking to Kharne, Lady Firewind will call you out. She shows you her true form (with a name like Firewind, you knew she was a dragon, right?), then bursts through the roof and sets the manor on fire. You’ll have to excape before it collapses on you.


4 – HARDHAT AREA

May your way north to a chest that contains a key to one of the rooms. Beams will be falling on you from time to time, so you better have some healing potions.


5 – REWARD

When you get far enough north, the Felldane ghost will reward you even though you had nothing to do with destroying the manor. You get a +1 Grand Ring of Fire, a +1 Remarkable Sacred Amulet, 1000 gp, and 250 xp. If you feel like braving the fire some more, the key you got opens a room to the east that has some servants you can rescue. The chest outside the door has a key that opens a door to the west that has some treasure.


6 – BALDUR’S GATE

Exit all the way to the north to return to Baldur’s Gate.

Walkthrough
Prelude
Trade Way
Trollbark Forest
Red Fang Lair
Biletooth's Treasury
Wayfork Village
Wayfork Inn
Chapter One
Baldur's Gate
Sewers
Purple Wyrm Inn
Bloodmire Manor
Bloodmire 2
Bloodmire Cellar
Bloodmire Laboratory
Lower Lab
Warehouse
HOG Hideout
Argesh's Hold
Wood of Sharp Teeth
Cloak Wood Camp
Red Fang Base
Red Fang Passage
Firewind Cellar
Firewind Dungeons
Firewind Catacombs
Firewind Manor
Chapter Two
Warehouse
Purple Wyrm Inn
Skull Gorge
Wyrm Forest Ambush
Lyran's Hold
LH Upper Level
LH Cellar
Lyran's Ossuary
LH Observatory
High Moor Ambush
Brigand's Ruins
Brigand's Hall
Halls of the Hammer
Second Deep
Third Deep
Trollclaw Ambush
Dragonspear Castle
Dragonspear Dngns
Dragonspear Caverns
Ulachalothe's Lair
Seer's Cove
Sea Temple
Sea Temple 2
Hill's Edge
Chapter Three
Baldur's Gate
Baldur's Gate
Orc Cave
Orc Cave 2
Reaching Woods
Baragoth's Lair
Dark Monestary
Unholy Mausoleum
Gandam's Hold
Gandam's Mine
Zarad's Clocktower
Zarad's Study
Plane of Air
Air Foundation
Plane of Earth
Earth Foundation
Plane of Water
Water Foundation
Plane of Fire
Fire Foundation
Keep Threshold
Keep of Pale Night
KOPN Dungeons
KOPN Two
Mordoc's Sanctuary
Mordoc's Gate
MG - Tower Entry
Onyx Tower
Onyx Tower Two
Onyx Tower Three
Onyx Tower Top
Plane of Shadow
 
 
      Copyright ©2000-2008, GameBanshee.com