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Luvia's Laboratory
Did we miss anything in this location? Is there something we didn't discover? Let us know!


 
 
1 – CREEPY

Somehow you’ve left Baldur’s Gate and entered Silent Hill. You’ll fight lots of creepy Frankenstein-like monsters.


2 – RIGHT ON CUE

Head north to a room with a chest in the corner. As you approach it, all the cells will open and you’ll have to deal with what’s in them. Make sure to search the cells for another chest.


3 – SNOOP

Backtrack south and then head east. You’ll find a letter Luvia Bloodmire has written to a Lady F. Apparently all the monsters Luvia has been creating are to be sold to Lady F. The Hand of Glory has been providing her with fresh victims. Although the letter would be good evidence, you don’t get the option of taking it.


4 – CELL SNOOPING

Continuing on, you’ll find a couple of cells that you can open. One has a chest and another has a servant inside who would rather stay there than deal with what’s on the outside.


5 – SECRET AREA

A little further north, there are two more cells. One has a loos tile that you can step on to opent eh door to the north. Go through and deal with the monsters.


7 – ANOTHER HIDDEN SWITCH

Go to the very back of the rooma and kill the undead in the corner. Investigate the area where he was standing and you’ll find a hidden lever. Pull it to open the cell door opposite and loot the chest in that room. Backtrack to where you were and continue north.


8 – LEVER

You’ll eventually enter a large room that has two levels. Kill all the creatures and pull the lever on the upper platform. That opens the door to the north. Prepare for a minor boss fight before proceeding through the door.


9 – ATROCIOUS

You’ll fight a two headed version of the horse mutants you’ve been fighting lately. There are four regular versions to contend with, as well. Try to kill the regular horse mutants and then unload on Atrocious with a ranged weapon to keep him from using his poison breath attack. Winning the fight clears the way to the lower laboratory.

Walkthrough
Prelude
Trade Way
Trollbark Forest
Red Fang Lair
Biletooth's Treasury
Wayfork Village
Wayfork Inn
Chapter One
Baldur's Gate
Sewers
Purple Wyrm Inn
Bloodmire Manor
Bloodmire 2
Bloodmire Cellar
Bloodmire Laboratory
Lower Lab
Warehouse
HOG Hideout
Argesh's Hold
Wood of Sharp Teeth
Cloak Wood Camp
Red Fang Base
Red Fang Passage
Firewind Cellar
Firewind Dungeons
Firewind Catacombs
Firewind Manor
Chapter Two
Warehouse
Purple Wyrm Inn
Skull Gorge
Wyrm Forest Ambush
Lyran's Hold
LH Upper Level
LH Cellar
Lyran's Ossuary
LH Observatory
High Moor Ambush
Brigand's Ruins
Brigand's Hall
Halls of the Hammer
Second Deep
Third Deep
Trollclaw Ambush
Dragonspear Castle
Dragonspear Dngns
Dragonspear Caverns
Ulachalothe's Lair
Seer's Cove
Sea Temple
Sea Temple 2
Hill's Edge
Chapter Three
Baldur's Gate
Baldur's Gate
Orc Cave
Orc Cave 2
Reaching Woods
Baragoth's Lair
Dark Monestary
Unholy Mausoleum
Gandam's Hold
Gandam's Mine
Zarad's Clocktower
Zarad's Study
Plane of Air
Air Foundation
Plane of Earth
Earth Foundation
Plane of Water
Water Foundation
Plane of Fire
Fire Foundation
Keep Threshold
Keep of Pale Night
KOPN Dungeons
KOPN Two
Mordoc's Sanctuary
Mordoc's Gate
MG - Tower Entry
Onyx Tower
Onyx Tower Two
Onyx Tower Three
Onyx Tower Top
Plane of Shadow
 
 
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