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Skull Gorge
Did we miss anything in this location? Is there something we didn't discover? Let us know!


 
 
1 – MONSTERS INC.

Skull gorge is another place that has a bunch of monsters hanging around solely for the purpose of helping you get to higher levels. Goblins live on the east side of the gorge, while gnolls and trolls live on the west side.


2 – GOBLIN CAVE

If you immediately begin exploring to the east, you’ll find the first of the two goblin caves. Just go in, kill all the goblins, take all their loot and leave the way you came in.


3 – GOBLIN CAVE 2

Take the next east passage as you’re going north and you’ll find another goblin cave. This one is much like the other, except that you’ll eventually find a goblin chieftan. When you’ve taken him out, examine his throne and you’ll find a switch that opens two rooms to the south that you can loot.


4 – GNOLL TERRITORY

After exterminating the goblins on the east side, head across the river. You’ll have to look for a darker colored depression in the dirt to see where to cross. You’ll be on gnoll turf now.


5 – GNOLL CAVE

As with the goblin cave, you’ll find the first gnoll cave almost immediately across the river to the west. Again - go in, beat down, take loot, walk out. This will probably be the first time you encounter trolls. As in the other Black Isle Baldur’s Gate games, you have to finish a troll off with fire after you knock it down.


6 – GNOLL CAVE 2

Explore south to find the next gnoll cave. There is a puzzle in this cave, so I’ll give it it’s own link and map.


7 – TO WORLD MAP

Once you’ve explored all four caves and killed all the creatures in the gorge, exit to the World Map, from either the place you started out from or the exit to the north.


8 – CHAPTER THREE

When you come back to skull gorge in chapter three, orcs will be chillin’ on the east side. While the entrances to the caves remain in the same places they were in chapter two, the caves themselves have changed. Check the links for Orc Caves 1 and 2 for a full description of what you’ll find in them. Trolls are bangin’ on the west side. The first troll cave doesn’t have any special surprises, so I won’t include a map for it. The second troll cave is exactly the same as the the second gnoll cave, except that this time you don’t have to mess with the statue.

Walkthrough
Prelude
Trade Way
Trollbark Forest
Red Fang Lair
Biletooth's Treasury
Wayfork Village
Wayfork Inn
Chapter One
Baldur's Gate
Sewers
Purple Wyrm Inn
Bloodmire Manor
Bloodmire 2
Bloodmire Cellar
Bloodmire Laboratory
Lower Lab
Warehouse
HOG Hideout
Argesh's Hold
Wood of Sharp Teeth
Cloak Wood Camp
Red Fang Base
Red Fang Passage
Firewind Cellar
Firewind Dungeons
Firewind Catacombs
Firewind Manor
Chapter Two
Warehouse
Purple Wyrm Inn
Skull Gorge
Wyrm Forest Ambush
Lyran's Hold
LH Upper Level
LH Cellar
Lyran's Ossuary
LH Observatory
High Moor Ambush
Brigand's Ruins
Brigand's Hall
Halls of the Hammer
Second Deep
Third Deep
Trollclaw Ambush
Dragonspear Castle
Dragonspear Dngns
Dragonspear Caverns
Ulachalothe's Lair
Seer's Cove
Sea Temple
Sea Temple 2
Hill's Edge
Chapter Three
Baldur's Gate
Baldur's Gate
Orc Cave
Orc Cave 2
Reaching Woods
Baragoth's Lair
Dark Monestary
Unholy Mausoleum
Gandam's Hold
Gandam's Mine
Zarad's Clocktower
Zarad's Study
Plane of Air
Air Foundation
Plane of Earth
Earth Foundation
Plane of Water
Water Foundation
Plane of Fire
Fire Foundation
Keep Threshold
Keep of Pale Night
KOPN Dungeons
KOPN Two
Mordoc's Sanctuary
Mordoc's Gate
MG - Tower Entry
Onyx Tower
Onyx Tower Two
Onyx Tower Three
Onyx Tower Top
Plane of Shadow
 
 
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