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BG: Dark Alliance II
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Hill's Edge
Did we miss anything in this location? Is there something we didn't discover? Let us know!


 
 
1 – FEE FI FO FUM

A cut scene informs you that there are hill giants in this area. You’ll fight a couple before moving on, but soome you’ll find some knights (presumably working for the Zhentarim). Eventually, you’ll find a save point and get another cut scene.


2 – RUMBLE

You’ll fight a half dozen knights and the thief who stole the Oceanic Urn. You’ll automatically get it back when you kill him.


3 – MOP UP

You can just take another recall potion, but there are a few more knights to mop up on the level. You can then leave to the north to exit to the World Map and return to Jherek.

Walkthrough
Prelude
Trade Way
Trollbark Forest
Red Fang Lair
Biletooth's Treasury
Wayfork Village
Wayfork Inn
Chapter One
Baldur's Gate
Sewers
Purple Wyrm Inn
Bloodmire Manor
Bloodmire 2
Bloodmire Cellar
Bloodmire Laboratory
Lower Lab
Warehouse
HOG Hideout
Argesh's Hold
Wood of Sharp Teeth
Cloak Wood Camp
Red Fang Base
Red Fang Passage
Firewind Cellar
Firewind Dungeons
Firewind Catacombs
Firewind Manor
Chapter Two
Warehouse
Purple Wyrm Inn
Skull Gorge
Wyrm Forest Ambush
Lyran's Hold
LH Upper Level
LH Cellar
Lyran's Ossuary
LH Observatory
High Moor Ambush
Brigand's Ruins
Brigand's Hall
Halls of the Hammer
Second Deep
Third Deep
Trollclaw Ambush
Dragonspear Castle
Dragonspear Dngns
Dragonspear Caverns
Ulachalothe's Lair
Seer's Cove
Sea Temple
Sea Temple 2
Hill's Edge
Chapter Three
Baldur's Gate
Baldur's Gate
Orc Cave
Orc Cave 2
Reaching Woods
Baragoth's Lair
Dark Monestary
Unholy Mausoleum
Gandam's Hold
Gandam's Mine
Zarad's Clocktower
Zarad's Study
Plane of Air
Air Foundation
Plane of Earth
Earth Foundation
Plane of Water
Water Foundation
Plane of Fire
Fire Foundation
Keep Threshold
Keep of Pale Night
KOPN Dungeons
KOPN Two
Mordoc's Sanctuary
Mordoc's Gate
MG - Tower Entry
Onyx Tower
Onyx Tower Two
Onyx Tower Three
Onyx Tower Top
Plane of Shadow
 
 
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