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BG: Dark Alliance II
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Sea Cave
Did we miss anything in this location? Is there something we didn't discover? Let us know!


 
 
1 – ARRRRR

Seer’s Cove is inhabited by pirates, as the Jolly Roger flag planted on the beach will attest. You can explore to the south from your starting point, but there isn’t anything to find, so head north.


2 – MATEY

Keep heading north through the canyon, taking out any pirates that come after your booty. At one point the path will seem to fork, but it really doesn’t. Check out the side area to the north, though for a chest.


3 – SLOT CAR

Eventually you will hit a save point, but this level is so linear that it doesn’t serve as a landmark or anything. Just use it and press on until you hit another save point.


4 – ALCOVE

The pathi will seem to fork again, but it’s another fake out ans exploring south abruplty leads ot a dead end where you can find some chests in an alcove.


5 – CAPTAIN KHORIS

Continuing north, you’ll meet up with Captain Khoris. Send him to Davey Jones and you’ll find out that the undead pirates no longer have the Oceanic Urn, but you may find it in the Sea Temple, which is said to be beneath Seer’s Isle. Luckily, Captain Khoris was standing right next to the temple’s front door.

Walkthrough
Prelude
Trade Way
Trollbark Forest
Red Fang Lair
Biletooth's Treasury
Wayfork Village
Wayfork Inn
Chapter One
Baldur's Gate
Sewers
Purple Wyrm Inn
Bloodmire Manor
Bloodmire 2
Bloodmire Cellar
Bloodmire Laboratory
Lower Lab
Warehouse
HOG Hideout
Argesh's Hold
Wood of Sharp Teeth
Cloak Wood Camp
Red Fang Base
Red Fang Passage
Firewind Cellar
Firewind Dungeons
Firewind Catacombs
Firewind Manor
Chapter Two
Warehouse
Purple Wyrm Inn
Skull Gorge
Wyrm Forest Ambush
Lyran's Hold
LH Upper Level
LH Cellar
Lyran's Ossuary
LH Observatory
High Moor Ambush
Brigand's Ruins
Brigand's Hall
Halls of the Hammer
Second Deep
Third Deep
Trollclaw Ambush
Dragonspear Castle
Dragonspear Dngns
Dragonspear Caverns
Ulachalothe's Lair
Seer's Cove
Sea Temple
Sea Temple 2
Hill's Edge
Chapter Three
Baldur's Gate
Baldur's Gate
Orc Cave
Orc Cave 2
Reaching Woods
Baragoth's Lair
Dark Monestary
Unholy Mausoleum
Gandam's Hold
Gandam's Mine
Zarad's Clocktower
Zarad's Study
Plane of Air
Air Foundation
Plane of Earth
Earth Foundation
Plane of Water
Water Foundation
Plane of Fire
Fire Foundation
Keep Threshold
Keep of Pale Night
KOPN Dungeons
KOPN Two
Mordoc's Sanctuary
Mordoc's Gate
MG - Tower Entry
Onyx Tower
Onyx Tower Two
Onyx Tower Three
Onyx Tower Top
Plane of Shadow
 
 
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