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BG: Dark Alliance II
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Sewers
Did we miss anything in this location? Is there something we didn't discover? Let us know!


 
 
1 – DUNGEON HACK

The sewer job is a pure hack and slash. Just start wailing away and every so often a window will pop up to tell you how many monsters are left.


2 – RATS

After dealing with the bugs outside the starting room, head east to take on some rats, then some more bugs as you are funnelled north to some green gel creatures. Don’t miss the bugs in the side room.


3 – SAVE POINT

When yo can go north anymore, you’re forced west to another save point.


4 – OTYGUH

There’s an otyguh and some bugs in the next room to the west. Make sure to loot the chest on the platform in the middle of the water. Also, be sure to explore the room to the west for some more monsters and a chest. Continue by exploring the room to the east.


5 – EAST ROOMS

Avoid or jump the steam jets and take care of the gels and bugs in the next room before looting the two chests. Save at the save point in the corner. After saving, deal with the gels and rats in the next room and continue west.


6 – CELLS

Loot the jail/storage cells to the north, then continue south. You should have less than 20 monsters to kill by now.


7 – SAVE POINT

You’ll kill some more monsters and find another save point in the next room. Head south again and kill the gels in the side rooms of the circular room. Pull the lever in the south room, then head east to kill the last five monsters and complete the circuit.


8 – EXIT

Exit the way you came in and report to Sollus.

Walkthrough
Prelude
Trade Way
Trollbark Forest
Red Fang Lair
Biletooth's Treasury
Wayfork Village
Wayfork Inn
Chapter One
Baldur's Gate
Sewers
Purple Wyrm Inn
Bloodmire Manor
Bloodmire 2
Bloodmire Cellar
Bloodmire Laboratory
Lower Lab
Warehouse
HOG Hideout
Argesh's Hold
Wood of Sharp Teeth
Cloak Wood Camp
Red Fang Base
Red Fang Passage
Firewind Cellar
Firewind Dungeons
Firewind Catacombs
Firewind Manor
Chapter Two
Warehouse
Purple Wyrm Inn
Skull Gorge
Wyrm Forest Ambush
Lyran's Hold
LH Upper Level
LH Cellar
Lyran's Ossuary
LH Observatory
High Moor Ambush
Brigand's Ruins
Brigand's Hall
Halls of the Hammer
Second Deep
Third Deep
Trollclaw Ambush
Dragonspear Castle
Dragonspear Dngns
Dragonspear Caverns
Ulachalothe's Lair
Seer's Cove
Sea Temple
Sea Temple 2
Hill's Edge
Chapter Three
Baldur's Gate
Baldur's Gate
Orc Cave
Orc Cave 2
Reaching Woods
Baragoth's Lair
Dark Monestary
Unholy Mausoleum
Gandam's Hold
Gandam's Mine
Zarad's Clocktower
Zarad's Study
Plane of Air
Air Foundation
Plane of Earth
Earth Foundation
Plane of Water
Water Foundation
Plane of Fire
Fire Foundation
Keep Threshold
Keep of Pale Night
KOPN Dungeons
KOPN Two
Mordoc's Sanctuary
Mordoc's Gate
MG - Tower Entry
Onyx Tower
Onyx Tower Two
Onyx Tower Three
Onyx Tower Top
Plane of Shadow
 
 
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