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Baldur's Gate
Did we miss anything in this location? Is there something we didn't discover? Let us know!


 
 
1 – WRATH OF KHARNE

Before you hit Baldur’s Gate, you get a cut-scene of the head bad guy talking to one of his subordinates about some expositional things. He assures you – I mean, his subordinate – that Kharne is very hard to kill and therefore, not out of the picture. When the scene is over, Randalla will give you a reward of 1000 gp and 1000 xp. She also tells you to look for her at the Purple Wyrm Inn if you want some more work. And with that, you’re left to explore the city.


2 – GUARD CAPTAIN

The closest person who’s willing to talk to you is Sollus Duncirc, captain of the guard. He gives you the task of cleaning up the mess that the adventurers from the first Dark Alliance game left in the sewers. He’ll give you 1000 gold and 1000 xp for killing the 100+ monsters in the sewers. After you’ve done Randalla’s murder and kidnapping quests, He’ll assign you the task of exterminating the Red Fangs. You get 3000 gp and 3000 xp for finishing this job.


3 – BARTLEY

Bartley the trader is back, and selling stuff on the street now. He has taken on a dwarven craftsman named Durbem to craft custom-made weapons.


4 – SEWER ENTRANCE

If you want to go ahead and get the sewer job out of the way, the entrance is north of the Purple Wyrm Inn.


5 – CHURCH OF HELM

The church of helm is next to the Purple Wyrm Inn. The priest doesn’t have much to say, though, unless you are playing the cleric. Allessia can make donations to the church throughout the game to get extra xp.


6 – PURPLE WYRM

The Purple Wyrm Inn is on the other side of the save point from the Church of Helm.


7 – BLOODMIRE MANOR

If you talked to Randalla about investigating the local murders, head north to the Bloodmire Manor.


8 – OMDUIL ESTATE

Omduil is a scatterbrained wizard. He hints that he has some work for you and that he will sell you information, but he will do neither unless you are playing the necromancer and have money. Throughout the game you can pay him to reveal Ysuran’s memories, for which you will receive xp.


9 – WAREHOUSE

After you’ve talked to Randalla about the kidnappings and agreed to try to rescue the hostages, you’ll be able to enter the warehouse.

Walkthrough
Prelude
Trade Way
Trollbark Forest
Red Fang Lair
Biletooth's Treasury
Wayfork Village
Wayfork Inn
Chapter One
Baldur's Gate
Sewers
Purple Wyrm Inn
Bloodmire Manor
Bloodmire 2
Bloodmire Cellar
Bloodmire Laboratory
Lower Lab
Warehouse
HOG Hideout
Argesh's Hold
Wood of Sharp Teeth
Cloak Wood Camp
Red Fang Base
Red Fang Passage
Firewind Cellar
Firewind Dungeons
Firewind Catacombs
Firewind Manor
Chapter Two
Warehouse
Purple Wyrm Inn
Skull Gorge
Wyrm Forest Ambush
Lyran's Hold
LH Upper Level
LH Cellar
Lyran's Ossuary
LH Observatory
High Moor Ambush
Brigand's Ruins
Brigand's Hall
Halls of the Hammer
Second Deep
Third Deep
Trollclaw Ambush
Dragonspear Castle
Dragonspear Dngns
Dragonspear Caverns
Ulachalothe's Lair
Seer's Cove
Sea Temple
Sea Temple 2
Hill's Edge
Chapter Three
Baldur's Gate
Baldur's Gate
Orc Cave
Orc Cave 2
Reaching Woods
Baragoth's Lair
Dark Monestary
Unholy Mausoleum
Gandam's Hold
Gandam's Mine
Zarad's Clocktower
Zarad's Study
Plane of Air
Air Foundation
Plane of Earth
Earth Foundation
Plane of Water
Water Foundation
Plane of Fire
Fire Foundation
Keep Threshold
Keep of Pale Night
KOPN Dungeons
KOPN Two
Mordoc's Sanctuary
Mordoc's Gate
MG - Tower Entry
Onyx Tower
Onyx Tower Two
Onyx Tower Three
Onyx Tower Top
Plane of Shadow
 
 
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