Note: This information was taken from TSR's original AD&D adventure, the Temple of Elemental Evil.
For the DM: In the north of this pair of rooms lives
Romag, a curate (L4) and priest of the Earth
Elemental Temple. He is determined to
become the leading cleric of the Temple of
Elemental Evil, and is gathering forces to
accomplish this. He would particularly
enjoy raiding and looting the Water Elemental
Temple, and killing its priest.
In the southern room of the pair, through
a four-foot-wide concealed archway (covered
by a tapestry), lives Hartch, an adept.
He is ready to serve his master (Romag) and
eager to pass on his commands.
If alerted by their guards to the south or
by noise in that direction, Hartsch observes
through a peep hole in the door, and throws
the large bar on the south door for defense.
That portal may thereafter be destroyed
only by 200 points of damage.
If the fighting in this area gets too hot
(assuming that it approaches from the south),
Romag uses his darkness spell, slips into the
concealed alcove to the northwest, gets his
treasure from a large iron chest therein (see
description below), and runs away. If he does
so, he will be too ashamed to ever return --
and his defeat would assure his death at the
hands of other clerics anyway.
If danger approaches from the north,
Romag may (40% chance) hide in the alcove
to the northeast after alerting Hartsch to
summon the guards. He otherwise joins
Hartsch in getting assistance, and commands
the battle from the rear. Note that
the fighters and guards in areas 134-136 use
an appropriate strategy, roughly the same as
that described in the area descriptions but
reversed in direction. Note also that the
guards in area 133 maintain their post, not
moving to aid the fight to the north.
Romag: AC 0, MV 12", Level 4 Cleric, hp 24,
#AT 1, D 2-7 (mace +1), SA spells, XP 321
First level: command, cure light wounds,
curse (to miss crucial attacks), darkness
Second level: hold person, resist fire, silence
Hartsch: AC 2, MV 9", Level 2 Cleric, hp 13,
#AT 1, D1-6 (mace), SA spells, XP 99
First level: command, cure light wounds
Romag wears chain mail + 2 and carries a
mace +1; the effect of his 17 Dexterity is
included in the AC given. He carries a purse
containing 3 ep, 14 gp, 9 pp, and a jasper
(worth 50 gp). Hartsch wears a gold ring
(worth 25 gp) and a gold brooch set with a
triangular piece of jet (worth 150 gp), and
carries a purse containing 11 gp and 17 pp.
For the players: The southern face of the door to this
place is sheathed in bronze, and bears a
peep hole. The bar on the inside is very
thick. The door opens northward,
swinging west. The walls herein are hung
with tapestries and rugs, and the floor is
covered with several layers of carpets. A
pair of bronze lamps light the place, suspended
on chains from the ceiling. A
brass brazier on a tripod makes the room
both too warm and too stuffy from the
smoke of incense. A divan, small table,
two chairs, and a cupboard stand along
the east wall. A large armoire with side
drawers stands by the west wall. The
table holds a silver flask, several ceramic
dishes and cups, and some foodstuffs --
fruit, shelled nuts, and sweetmeats.
For the DM: The 15 carpets and rugs strewn about the
place have little value -- about 3-18 sp each.
The silver flask on the table is worth 40 gp,
and holds good brandy. The wardrobe contains
several worthless garments, a pair of
sandals and pair of boots, and a normal
mace. The side drawers hold linens, towels,
and the like. The lowest drawer on the left
side holds incense and unguents worth 90
gp, with one-half cubic foot of volume and
30 gp encumbrance.
One tapestry on the north wall conceals
an archway, leading to Romag's room:
For the players: Behind the large tapestry on the north
wall is a four-foot-wide archway leading
to a 10' x 20' alcove. Two hanging lamps
illuminate the area. A pillow-strewn bed
is here, as well as a small desk and padded
chair, a brass stand with several
staves in it, a low table, two stools, and a
wardrobe. A fountain in the southeast
corner trickles a stream of clean water
into a wall basin. The walls and floors
are draped and carpeted.
For the DM: The desk contains a bottle of normal ink
(worth 1 ep), 6 quills (each worth 1 ep), and
10 sheets of parchment (worth 4 gp each),
but nothing of great value. The hanging
lamps are worth 15 gp each. On the low
table is a small tome (worth 50 gp to any evil
spell user) detailing the sacrifice of humans
to earth elementals. The wardrobe contains
old clothing, a bag holding nine candles,
and two bottles of very fine white wine
(worth 2 gp each). The brass stand (worth
10 gp) holds two walking staves, one quarterstaff,
and a bronzewood rod (which
Romag uses as a swagger stick) worth 5 gp.
The tapestries on the northern wall cover
two narrow archways. The easternmost
leads to a closet-like space where pegs hold
Romag's ceremonial garb, including a
brown velvet cassock upon which are
embroidered triangles of gold thread with
precious stones (8 jaspers and 28 hematites,
with base values of 50 and 10 gp, respectively).
The western space contains an iron chest,
the key lock of which is trapped with a poison
needle. The chest is chained to a ring set
in the east wall. Inside are a bullseye lantern
and tinderbox, two leather bags (containing
183 ep and 240 gp, respectively), a gold box
set with ivory (worth 350 gp), a potion of
speed, and a scroll of two cleric spells (animate
dead and prayer).