Grand Entrance (The Temple Ground Floor #1)
Note: This information was taken from TSR's original AD&D adventure, the Temple of Elemental Evil.

Grand Entrance
Grand Entrance
For the players: The bronze doors of the entry (23' high, 20' wide) are held fast by huge iron chains, and all cracks are sealed with soft iron. Graven upon these massive valves are runes. You note that the writing glows and seems to burn with silvery radiance, making your eyes teary.

For the DM: Make a Saving Throw vs. Spells for each character, applying a -2 penalty. A major casting of an antipathy spell has been made permanent upon the portal. Each creature within 10' is affected unless the noted saving throw is successful. All who fail will shun the doors and will not look upon the runes. If all fail, take back the players' rune sheet. Read the following description to those examining other areas.

For the players: Those of you not examining the main entry have noted that the vile stained glass windows of the place are intact. You can enter by breaking the main door, or you can check the smaller bronzewood doors around the corners to the east and west. (Bronzewood is a dense, very hard wood, tougher than oak.)

For the DM: Though these side doors are heavy and thick, both can be broken open. Each is locked and barred, but 50 points of damage effects entry. The windows are high and too narrow to permit passage to a man in armor. Each is barred and spiked with bronze.

Areas of the Week



Jul 18th, 2003


Jul 11th, 2003


Jul 4th, 2003


Jun 27th, 2003


Jun 20th, 2003


Jun 13th, 2003


Jun 6th, 2003


May 30th, 2003


May 23rd, 2003


May 16th, 2003


May 9th, 2003


May 2nd, 2003


Apr 25th, 2003


Apr 18th, 2003


Apr 11th, 2003


Apr 4th, 2003


Mar 28th, 2003


Mar 21st, 2003


Mar 14th, 2003


Mar 7th, 2003


Feb 28th, 2003


Feb 21st, 2003


Feb 14th, 2003


Feb 7th, 2003


Jan 31st, 2003