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- Man-Bot (fixed)
- Green Genie
This is it, the final mission. You'll start out against Entropy, and she'll use the same strategy as
in the previous mission. That is, she'll attack you with some minions, but then she'll retreat once
she's taken enough damage. She'll also adapt, so you'll need to change who's attacking her, or change
which attacks they're using.
Here's a pretty simple way to deal with Entropy and her minions. Check Entropy's weaknesses, and if
electricity is listed, then send in Green Genie to use her "sow the wind" power. If Energy X is listed,
then send in Man-Bot to use his "release" power. Those attacks might drive off Entropy in one hit, and
if nothing else they should knock out or severely damage her minions in the area.
Note: Every time you have to chase Entropy to a new location, the game is basically waiting for you to
show up, and so you can send your heroes off to use healing canisters.
Eventually you'll drive Entropy into the park, where she'll make her last stand. Entropy will either
be vulnerable to Energy X or electricity, which is good, since those are the same things chaos wraiths
and devastation wraiths are vulnerable to. So have Man-Bot use "focus," Minuteman use "minute missile,"
Green Genie use "static zap," and Tombstone use "spectre shots" (or similar powers for different
heroes). It shouldn't take long to defeat Entropy and her minions.
However, when you interrogate Entropy, Time Master will take the opportunity to try and take over the
world again, and you'll have to stop him before he reaches Entropy. Fortunately, Time Master is slow,
he won't create any minions, and -- what are the odds? -- he's vulnerable to electricity and Energy X.
So have you heroes use the exact same powers once he moves into range, and he should go down pretty
easily. Once Time Master is defeated, the campaign will end.
Primary Objectives (3250 prestige points)
Secondary Objectives (0 prestige points)
Enemies (999 prestige points)
- Defeat Entropy. (1000)
- Man-Bot must survive. (750)
- Keep Time Master away from Entropy. (500)
- Defeat Time Master. (1000)
- 6 subterrestrials (600)
- 1 Time Master (500)
- About 2 devastation wraiths (350 each)
- 11 wraiths of chaos (1650)