Did we miss anything in this location? Is there something we didn't discover? Let us know!
1 - Headless Brute
You'll probably have to face a couple headless brutes in the catacombs, and one always seems to
spawn in this room. If you've been to Custard Mansion, then the brutes should look familiar,
but the version here is easier to kill because it has fewer hit points. Backing up while
pinging the brutes with ranged attacks doesn't work very well since the brutes are surprisingly
fast, so you might have to go toe-to-toe with them and take your lumps.
2 - Secret Door
The loose brick that opens the secret door is located just to the south. Inside you'll have to
fight off a few ghouls and mummies, but you'll find a coffin and a level 4 chest. A scout skill
of 2 is enough to detect the loose brick (if the loose brick needs to be detected at all).
3 - Secret Door
The loose brick that opens the secret door is located just to the south. A scout skill of 2 is
enough to detect the loose brick (if the loose brick needs to be detected at all).
4 - Galdryn's Horn
is your objective in the catacombs. You won't be able to take it until you've talked to the
magic mouth (#5) and dealt with the guardian beast (#6).
Note: If you're playing version 1.4/1.5, then you'll find that
is a trinket that you can wear (and a good one, too). In earlier versions,
you'll only find the horn under the "invoke" section of your inventory.
In MMXII the horn is once again unwearable, but you can still invoke it by placing it in your
hotkey bar and activating it from there.
5 - Magic Mouth
The magic mouth controls the cage surrounding
(#4). It won't remove the cage
until you've spoken the magic password. You'll get the password when you kill the guardian
beast (#6). Then the password should become a dialogue option when you talk to the magic mouth.
6 - Guardian Beast
The guardian beast looks like a minotaur. It does not hit very hard, but it has an
annoying breath attack that will prevent you from doing anything other than moving. Since the
beast also doesn't have a huge number of hit points, you can either ping it with ranged attacks
while avoiding its breath, or you can move in for melee attacks and then run away when it
breathes on you. If you have a lot of problems with the beast, then you can let it chase you
to the ladder (Exit E). Enemies can't climb ladders, so if you climb up then
you'll be able to hit the beast with ranged attacks without having to deal with its attacks.
When the guardian beast dies, the words "Espiritus Caldere" will appear in the air over it.
That's the password you'll need for the magic mouth (#5).
Stairs between the entrance level and the main level.
Weak floor. When you walk over the floor here, it will collapse, sending you to the first lower
level of the catacombs. It's a one-way trip. You'll have to make your way to the altar at Exit D
to climb out.
At some point after
falling through (probably after picking up Galdryn's Horn at #4), the floorboards will magically
repair themselves, making it easier for you to leave the area.
If you want, you can jump over the weak floor and skip the sequence in the first lower level.
Note: In MMXII, the floorboards won't repair themselves.
Broken floor. Unlike Exit C, the floor here starts out broken, and there is an altar underneath
it, which you can use to climb between the main level and the first lower level of the catacombs.
Ladder. The ladder leads between the main level and the second lower level. It's the exit you'll
need to take to find the guardian beast (#6).