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You'll start out in a forest north of the town of Fargrove. Before doing anything,
you might want to check your inventory and your character sheet to
familiarize yourself with your character. Random encounters abound in the game, so you'll need to
pay attention. If anything
jumps you, then use the left mouse button to attack and the WASD keys to maneuver. It's probably a
good idea to save your game right away, just in case an early battle goes badly.
Note: If you're playing the original version of the game, then it will be nighttime when you start,
can use the nearby campfire (#1) to advance the time (and heal if necessary) until the sun comes
up. If you're playing the MMXII version of the game, then the campfire won't do anything for you,
but you'll heal quickly without it.
Next to the campfire you should notice a messenger named Simon. If you talk to him, then he'll
tell you that the
Celestial Order of the Temple of the Circene, located in Fargrove (#3), is looking for you, and he'll
give you a Temple Summons
. He'll also mention that "this road" leads to Fargrove. In
case you can't see it because of the dark, the road is to the west, and you can follow it south
to Fargrove. Directly west of the campfire is a sign pointing the way.
You can also explore a little, if you feel like it. Besides the road leading south, there is
also a valley to the east. Just east of the campfire is a broken wall with a treasure chest
behind it. Farther into the valley, but also directly east of the campfire, you should run into
a pair of shacks (#2). Each shack contains a level 1 chest. The rest of the
valley seems to be empty, but you can wander around and have random encounters with low level
creatures like skeletons, rats, goblins, and snakes.
Note: If you run into snakes, walk backwards while using your ranged attack (if you have one).
That should allow
you to kill the snakes without getting hit (and poisoned) in return. This strategy works for
a lot of creatures, but it is slow and tedious, and so you should only employ it when you really
don't want to get hit.
When you reach the gate to Fargrove, you'll learn that the town has been sealed because Ellowyn,
of Lord Davenmor, has gone missing. Conveniently, a goblin named Scorch will take that
opportunity to approach you and offer to show you an alternative method for entering the city.
However, when you reach the nearby sewer entrance (Exit A), you'll learn that Scorch's offer was really
a trap, and a handful of goblins will jump out and attack you. Goblins are pretty wimpy, so attack
them first (you should be able to kill one in a couple of hits) and save the tougher Scorch for
last. You'll probably have to use a couple of
here, but fortunately goblins tend to drop
, and so you should break even or even gain potions in the exchange.
Note: For an easier battle, attack Scorch just as soon as he walks up to you. Then you can fight him
alone and deal with the other goblins afterwards.
1 - Starting Point
2 - Shacks with Chests
3 - Gate to Fargrove
- Sewer entrance. You'll only be able to enter after Scorch has opened the way.