Did we miss anything in this location? Is there something we didn't discover? Let us know!
Your goal here is to rescue Ellowyn and find the last Relic of Power. To do that, you'll first have
to navigate the maze here, and then you'll have to defeat the witch Ikrella in her sanctum to the
Note: "Irynthabl" is an anagram for "labyrinth." "Ikrella" might be an anagram as well -- "a killer,"
1 - Brumbrunegan
"Brumbrunegan" is probably another anagram. We're guessing it's for "burn burn game," which is pretty
descriptive of what you'll need to do here.
These rooms are filled with traps, and in the center you'll find a spinning statue. On three sides,
the statue has fire spouts, but on the fourth side it has the "brumbrunegan" receptacle. Your goal
is to wait for the statue to stop spinning, and then insert a sarcophagen jewel
(#2) into the
receptacle. Of course, where the statue stops is random, so you'll probably have to wait a few times
for it to stop spinning. If you wait next to the corner of the statue, then the stonework there can
give you some protection against the fire spouts.
Once you've placed three jewels into three receptacles, the secret door at #3 will open.
2 - Sarcophagen Jewel
The jewel is guarded by a bladed door and a fire spout. It's easy to avoid the blade, and if you stand
to one side of the fire spout, then it won't hit your, either. You'll need to put three jewels
into three "brumbrunegan" receptacles (#1) to open the secret door at #3.
3 - Secret Door
4 - Minotaur Spawn Point
Minotaurs will spawn here every few seconds. Between these minotaurs and the minotaurs created for
random encounters, you might get swarmed by minotaurs in this area. In fact, minotaurs will arrive
so quickly, you might have to skip picking stuff up off the ground, or else you'll never get anywhere.
In early versions of the game, minotaurs would stop spawning if you loaded your game or left the
area. But if you're playing version 1.4/1.5, the minotaurs will keep spawning until you've
opened the door at #6.
5 - Key of Death
You'll need both keys of death
to open the door at #6.
6 - Locked Door
There are locks on both sides of the door. You'll need a key of death
(#5) for each lock.
- Main entrance of the maze.
- Entrance to the Irynthabl Sanctum.