Did we miss anything in this puzzle? Is there something we didn't discover? Let us know!
Triggering the Puzzle
If you enter the lighthouse right after landing on Spindrift Island, the "lighthouse gnome" Vantabular
Garsp won't want to talk about the puzzle yet. You'll have to enter Spindrift Town and perhaps talk
to Nisar first.
The Puzzle Rules
Garsp won't be very helpful when he finally describes the puzzle to you. He'll tell you that you'll
need to "rotate a series of colored arrows to match the resulting lights along the edges." In fact,
not only is that not very helpful, it doesn't describe the puzzle at all.
So here's what you'll need to do. The puzzle is made up of a grid of 16 stone tiles. Surrounding the
tiles you'll find 20 pillars of light. The idea is to place colored arrows in each of the stone tiles
to cause all of the pillars to display white lights.
To start the puzzle, or to reset it in case you mess up, you'll just need to click on the lighthouse
control mechanism on the eastern side of the room.
If you point a colored arrow at a pillar, the pillar will change to a new color based on the
combination of the old color plus the color of the arrow. The puzzle uses a basic red-green-blue
system, where red + green + blue = white.
- Red needs blue and green to become white.
- Blue needs red and green.
- Green needs red and blue.
- Purple (red + blue) needs green.
- Cyan (blue + green) needs red.
- Yellow (red + green) needs blue.
You'll need to place an arrow into each stone tile of the puzzle. If you understand the combinations
listed above, then the puzzle shouldn't be very complicated --
except that you can "starve" some pillars by using up the only stone piles that can point to it.
So try to be careful when you place arrows, so that you leave room for arrows for all of the pillars.
It's probably best to handle the corner pillars first.
The lighthouse puzzle is different each time you play, so we'll work through an example here
to illustrate some of the information given above.
Image 1 shows the opening arrangement of the puzzle.
|Image 2|| ||Image 3
We decided to "white out" the green pillar in the northwestern corner first, and so we added a red
arrow (image 2) and a blue arrow (image 3).
|Image 4|| ||Image 5
Then we decided to work on the rest of the northern end of the grid, adding a blue arrow to take care
of the yellow pillar (image 4) and blue and green arrows to take care of the red pillar (image 5).
|Image 6|| ||Image 7
Next we moved to the southern part of the puzzle, starting with the southwestern corner (image 6) and
moving along from there (image 7).
The final solution is shown in image 8.
For completing the lighthouse puzzle, a portal will appear, allowing you to explore a Hidden Cavern
filled with ghostly pirates, drowned officers, and an accursed admiral -- plus lots of
pirate treasure. And if you can locate the ancient astrolabe
in the cavern, then
Vantabular Garsp will offer to join your crew.