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Stalker (Ranger Kit)
Stalkers serve as covert intelligence-gatherers, comfortable in both wilderness and urban settings. They are the spies, informants and interrogators and their mastery of stealth makes them deadly opponents.


Available Race(s): Human, Half-Elf, Elf


Primary Attribute(s): Strength (13 Minimum), Dexterity (13 Minimum), Constitution (14 Minimum), Wisdom (14 Minimum)


Stronghold: The Stalker can acquire a cabin in the Umar Hills as his stronghold. See our Ranger Quests section for more information.


Strengths

- +20% Stealth

- Backstab ability (at level 1-8: x1, at level 9-16: x2, at level 17+: x3)

- At level 12, acquires Mage spells: Haste, Protection From Normal Missiles, Minor Spell Deflection

- Weapon Specialization (++)

- Racial Enemy (+4 to hit)

- Stealth, Charm Person, Charm Mammal

- Spell casting starts at level 8 with level 1 Priest spells


Weaknesses

- Cannot wear greater than Studded Leather Armor

- Must maintain Good alignment

- If party reputation drops below 4, becomes a Fallen Ranger, loses all Ranger abilities, and is the equivelant of a Fighter (cannot regain Ranger status)


Possible High-Level Abilities [ToB]

Critical Strike
Deathblow
Greater Deathblow
Greater Whirlwind Attack
Hardiness
Power Attack
Resist Magic
Smite
Tracking
War Cry
Whirlwind Attack