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Mage
The mage strives to be a master of magical energies, shaping them and casting them as spells. To do so, he studies strange tongues and obscure facts and devotes much of his time to magical research. A mage must rely on knowledge and wit to survive. Mages are rarely seen adventuring without a retinue of fighters and men-at-arms. Because there are different types (or schools) of magic, there are different types of mages. The generalist mage studies all types of magic and learns a wide variety of spells. His broad range makes him well suited to the demands of adventuring.


Available Race(s): Human, Elf, Half-Elf, Gnome


Primary Attribute(s): Intelligence (9 Minimum)


Stronghold: The Mage can acquire the Planar Sphere in the Slums District as his stronghold. See our Mage Quests section for more information.


Strengths

- Spell casting

- Can scribe/cast any mage spell


Weaknesses

- Cannot wear any armor

- Can only wield Daggers, Staves, Darts, and Slings


Possible High-Level Abilities [ToB]

Additional Level 6 Spell
Additional Level 7 Spell
Additional Level 8 Spell
Comet
Dragon's Breath
Energy Blades
Improved Alacrity
Summon Dark Planetar
Summon Planetar