The Ranger is a hunter and a woodsman. He is skilled with weapons and is knowledgeable in tracking and woodcraft. The Ranger often protects and guides lost travellers and honest peasant-folk. A Ranger needs to be strong and wise in the ways of nature to live a full life.

Available Race(s): Human, Half-Elf, Elf

Primary Attribute(s): Strength (13 Minimum), Dexterity (13 Minimum), Constitution (14 Minimum), Wisdom (14 Minimum)

Stronghold: The Ranger can acquire a cabin in the Umar Hills as his stronghold. See our Ranger Quests section for more information.


- Weapon Specialization (++)

- Racial Enemy (+4 to hit)

- Stealth, Charm Person, Charm Mammal

- Spell casting starts at level 8 with level 1 Priest spells


- Must maintain Good alignment

- If party reputation drops below 4, becomes a Fallen Ranger, loses all Ranger abilities, and is the equivelant of a Fighter (cannot regain Ranger status)

Possible High-Level Abilities [ToB]

Critical Strike
Greater Deathblow
Greater Whirlwind Attack
Power Attack
Resist Magic
War Cry
Whirlwind Attack