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Druid
The druid serves the cause of nature and neutrality; the wilderness is his community. He uses his special powers to protect it and to preserve balance in the world.


Available Race(s): Human, Half-Elf


Primary Attribute(s): Wisdom (12 Minimum), Charisma (15 Minimum)


Stronghold: The Druid can acquire the Druid Grove as his stronghold. See our Druid Quests section for more information.


Strengths

- Shapeshifting

- Spell Casting (somewhat different spell selection than a Priest)


Weaknesses

- Must be Neutral alignment

- Can only wear Leather Armor and use Bucklers

- Can only wield Scimitars, Clubs, Darts, Spears, Daggers, Slings, and Staves

- Can only get one proficiency (+) per weapon


Possible High-Level Abilities [ToB]

Aura of Flaming Death
Earth Elemental Transformation
Elemental Summoning
Energy Blades
Fire Elemental Transformation
Globe of Blades
Greater Elemental Summoning
Implosion
Mass Raise Dead
Storm of Vengeance
Summon Deva
Summon Fallen Deva