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Noveria: Peak 15 Mira Core
Noveria: Peak 15 Mira Core

Did we miss anything on this map? Is there something we didn't discover? Let us know!


 
 
1 - Arrival

After dealing with your first group of Rachni on the Noveria: Peak 15 Administration level, it's time to figure out what exactly Matriarch Benezia is up to here. Expect a lot more resistance ahead.


2 - Rachni Workers

A swarm of Rachni Workers will charge your squad from the far end of the room when you enter. Take them out quickly and from a distance or you'll wind up taking massive damage from multiple poisonous explosions. Fall back into the hallway if you need to.


3 - Power Junction

When you restart Peak 15's power, a VI named Mira alerts you that the system requires a manual reboot before such an action can be taken. You'll be taking care of this problem at area #8.


4 - Fusion Reactor Door

The electronic lock on this door is offline. You'll need to reactivate the core at area #8 and obtain the "Noveria: Reactor Repair" mission before the door will open.


5 - Passenger Trams Door

The electronic lock on this door is offline. You'll need to reactivate the core at area #8 and complete both the "Noveria: Reactor Repair" and "Noveria: Reconnect Landlines" missions before the door will open.


6 - Technician Kit

Grab the upgrades in this technician kit while you're here.


7 - Roof and Comms Door

The electronic lock on this door is offline. You'll need to reactivate the core at area #8 and obtain the "Noveria: Reconnect Landlines" mission before the door will open.


8 - Mira

Mira is the VI that controls all of Peak 15's systems, but it is currently inoperational. You'll need to restart Peak 15's power (at area #3), then descend into the core and reconfigure the data banks in order to bring it back online. This can be done either by repairing the memory core with 100 Omni-gel (not recommended) or manually through a mini-game.

The mini-game has you transferring four memory blocks from the first of three rows (X) to either of the other two (Y or B). When all four blocks have been successfully transferred, Mira will come back online. The trick here is that you can only transfer the top block in any row and each block can only be transferred to another of the same size. In addition, you can't transfer a block to a row that already has a transferred block above the area you're transferring to.

It's a little tricky, so here are solutions that are guaranteed to get the blocks transferred:

Center Row: X-B-X-Y-B-Y-X-B-Y-X-Y-B-X-B-X-Y-B-Y-B-X-Y-X-B-Y-X-B-X-Y-B-Y
Right Row: X-Y-X-B-Y-B-X-Y-B-X-B-Y-X-Y-X-B-Y-B-Y-X-B-X-Y-B-X-Y-X-B-Y-B

Either method will reactivate the core and trigger an appearance by Mira's holographic user interface.

Once Mira has determined that you are indeed a Spectre working for the Council, you're given access to any information you want that doesn't include Binary Helix company secrets. Ask about Matriarch Benezia first to learn that she left on the passenger tramway to the nearby Rift Station. Unfortunately, though, the tramway is no longer operable. Inquire about fixing the tramway and Mira will explain that you must repair the landlines on the roof and manually restart Peak 15's main reactor to get it back up and running.

Now that you have two new missions ("Noveria: Reconnect Landlines" and "Noveria: Reactor Repair"), take a moment to investigate the rest of Mira's dialogue options (her final logs, her shutdown, and hostile creatures). She doesn't reveal a whole lot of information, but it does shed some light on what happened prior to the VI's shutdown.


9 - To Peak 15 Roof

This elevator will bring you up to a small Rachni-infested area of the Peak 15 rooftop (area #10).


10 - To Mira Core

This elevator will bring you back down to the main Mira Core level (area #9).


11 - Rachni Infestation

A large number of Rachni Soldiers and Rachni Workers inhabit this area of the rooftop, so prepare accordingly.


12 - Landlines

Activate this control panel to repair the Peak 15 landlines. When you're finished, you can use the Mira Terminal on your right to get an updated damage report and to receive the "Noveria: Contamination" mission if you've already repaired the reactor fuel lines.


13 - Locked Crate

Don't forget to decrypt and loot this secure crate before going back down the elevator.


14 - To Reactor Core

This elevator will bring you down to Peak 15's reactor core sublevel (area #15).


15 - To Mira Core

This elevator will bring you back up to the main Mira Core level (area #9).


16 - Reactor Core Entry Room

Your radar will become jammed just as you enter this room, so that should be a pretty good indicator that Geth are skulking somewhere nearby. Check the Disposal Canister and technician kit for loot, then prepare for battle and head through either the north or south door.

There are a total of nine Geth defending this sublevel (five Stalkers, three Destroyers, and one Juggernaut), so you should move slowly and utilize any cover you can find to avoid getting blasted by too many machines at one time. The Juggernaut is perched on the northern platform on the second level, so keep an eye out for him as you move along either pathway toward the west.

It's also worth mentioning that there is another Mira Terminal in this room. You can use it after repairing the fuel lines at area #17 to get an updated damage report and to receive the "Noveria: Contamination" mission if you've already fixed the landlines.


17 - Fuel Lines

When you've taken out the Geth resistance, you'll be able to fix the reactor's fuel lines without any interruption. Make a quick round gathering the loot on the second floor of this level, then return to the elevator.


18 - Storage Locker

The first of two searchable containers on this upper floor.


19 - Weapon Locker

The second of two searchable containers on this upper floor.


20 - To Tram

This elevator will bring you up to the Peak 15 tramway (area #21).


21 - To Mira Core

This elevator will bring you back down to the main Mira Core level (area #20).


22 - Decontamination Chamber

See those two Rachni Soldiers locked in the hallway to the east? Those are the "contaminants" that are barring your way to the tramway. You're going to have to make use of any of the following methods to clear the way:

  • Activate the Mira Terminal, choose the "Just open the door." dialogue option, and kill the Rachni Soldiers.


  • With enough Decryption skill or Omni-gel, you can unlock the door to the tram hallway yourself and kill the Rachni Soldiers.


  • With enough Electronics skill or Omni-gel, you can repair the Plasma Purge control panel and watch as the Rachni are incinerated.


  • Regardless of which method you used, check the computer console and Junk Bin in this room before continuing on your way. The console will allow you to listen to the dead Salarian's final message and the bin will net you a few more upgrades. Just be careful of the Rachni Soldier that can come up from the western floor vents.


    23 - Rachni Workers

    A few Rachni Workers will explode in a spray of acidic joy as soon as you step through the door beyond the two Rachni Soldiers.


    24 - To Rift Station

    When you've finally made your way here, you can hop aboard the tram and take it to the Noveria: Rift Station Lower Level map.

    Walkthrough
    Prologue
    Introduction & Advice
    Normandy (1st Visit)
    Eden Prime: Surface
    Eden Prime: Spaceport
    Normandy (2nd Visit)
    The Citadel
    Citadel: Presidium
    Citadel: Tower
    Citadel: Flux & Access
    Citadel: Upper Wards
    Citadel: Lower Wards
    Citadel: Security
    Citadel: Elevators
    Citadel: Docking Bays
    Normandy (3rd Visit)
    Liara's Dig Site
    Therum: Surface
    Therum: Ruins
    Therum: Ruins Interior
    Normandy (4th Visit)
    Return to Citadel
    Feros
    Feros: Zhu's Hope
    Feros: Tunnels
    Feros: Prothean Skyway
    Feros: ExoGeni Approach
    Feros: ExoGeni (Main)
    Feros: ExoGeni (Upper)
    Feros: Zhu's Hope Rvstd
    Feros: Thorian Lair
    Normandy (5th Visit)
    Noveria
    Noveria: Docking Bay
    Noveria: Port Hanshan
    Noveria: Aleutsk Valley
    Noveria: Peak 15 Garage
    Noveria: Peak 15 Admin
    Noveria: Peak 15 Mira
    Noveria: RS Lower Level
    Noveria: RS Main Level
    Noveria: RS Hot Labs
    Normandy (6th Visit)
    Virmire
    Virmire: Landing Zone
    Virmire: Base Approach
    Virmire: Base Entry
    Virmire: Labs
    Virmire: Base Main Level
    Virmire: Krogan Breeding
    Normandy (7th Visit)
    The Citadel, Grounded
    Ilos
    Ilos: Upper Ruins
    Ilos: Lower Ruins
    Ilos: Security Station
    Ilos: Archives
    Ilos: Trench Run
    Finale
    Citadel: Presidium
    CT: Maintenance Shaft
    CT: Exhaust Plain
    CT: Exterior Defense Grid
    Citadel Tower
    Uncharted Planets/Ships
    Agebinium
    Altahe
    Amaranthine
    Antibaar
    Asteroid X57 (DLC)
    Asteroid X57 MF (DLC)
    Binthu
    Casbin
    Chasca
    Chohe
    Edolus
    Eletania
    Klensal
    Luna
    Maji
    Mavigon
    Metgos
    MSV Cornucopia
    MSV Fedele
    MSV Ontario
    MSV Worthington
    Nepheron
    Nepmos
    Nodacrux
    Nonuel
    Ontarom
    Presrop
    Rayingri
    Sharjila
    Solcrum
    Trebin
    Tuntau
    Unidentified Facility
    Xawin
     
     
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