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Presrop
Presrop

Did we miss anything on this map? Is there something we didn't discover? Let us know!


 
 
Presrop is located in the Century system of the Hawking Eta cluster. Even if you don't have the "Strange Transmission" assignment obtained from a computer console on Citadel Station, the "UNC: Major Kyle" assignment will trigger after Admiral Hackett asks you to investigate Kyle's compound here on Klendagon's moon. If you did have the original assignment, then it just changes names.


1 - Arrival

There is nothing about this moon's environment that makes it hazardous to travel outside of the Mako.


2 - Ramshackle Utility Shacks

A cluster of prefab utility shacks with rover tracks leading away from them. Someone was obviously here recently. Grab the items from the malfunctioning object, technician kit, and locked crate, then continue on.


3 - Ancient Debris

Your recovery efforts on this debris will turn up a piece of scrap metal marked with the Macedyn Outpost insignia. This is one of thirteen needed for the "UNC: Turian Insignias" assignment.


4 - Wrecked Mining Vehicle

Just a short distance from the ancient debris is a crumpled rover with a team of dead miners still inside. There is nothing else of significance here.


5 - Crashed Probe

As usual, a couple of upgrades can be salvaged from this abandoned space probe.


6 - Biotic Compound

When you attempt to enter the compound, a voice comes across the comm system to alert you that this is a private sanctuary and that outsiders are not welcome here. If you claim that you're here to see Major Kyle, you're told that he wants nothing more to do with the Alliance. With a successful Charm ("He needs my help.") or Intimidate ("He'll get you all killed!") line, you can convince them to grant you an audience with Kyle. This earns you two Paragon or Renegade points. If you're unable to use such persuasion, then you'll have to fight your way in.

There are two buildings that make up this compound. The one you're standing outside of now is the mercenary base, where the Biotic Cultists reside. If you're going the persuasion route, then you don't actually have to go inside here (though you might want to loot the locked crate, technician kit, malfunctioning object, medical kit, and aid station inside). If you're fighting your way to Kyle, then you must go inside here and eliminate the Biotics so that you can use the control panel in the back room to unlock the door leading into the second building.

The compound's second building is a science station. Once you've gained entrance to it, you'll encounter more Biotic Cultists (who are only hostile if you didn't use persuasion) and Major Kyle himself in the room. Kyle doesn't want a quarrel (unless you came in shooting...), but he does admit to killing the Alliance representatives. To take him in peacefully and earn several Paragon or Renegade points, you'll need to use Charm ("You can't help them now.") or Intimidate ("Surrender or they all die!"). Kyle will agree to surrender on the condition that you give him one hour to explain the situation to his followers. And with that, the "UNC: Major Kyle" assignment concludes.

With Kyle dead or subdued, you're free to search the medical kit, technician kit, and malfunctioning object elsewhere in the science station.


7 - Gold Deposit

Survey this Gold deposit to get one step closer to finishing the "Heavy Metals" section of the "UNC: Valuable Minerals" assignment and to earn a reasonable amount of experience and credits.


8 - Uranium Deposit

Survey this Uranium deposit to get one step closer to finishing the "Rare Earths" section of the "UNC: Valuable Minerals" assignment and to earn a reasonable amount of experience and credits.


9 - Mercenaries

Two Mercenaries, two Mercenary Anti-Tank soldiers, and one Mercenary Adept will open fire on the Mako when you approach this area. Blast them from long range if you want to avoid taking much damage.


10 - Thresher Maw

An acid-spitting Thresher Maw inhabits this flat section of Presrop's operational area.

Walkthrough
Prologue
Introduction & Advice
Normandy (1st Visit)
Eden Prime: Surface
Eden Prime: Spaceport
Normandy (2nd Visit)
The Citadel
Citadel: Presidium
Citadel: Tower
Citadel: Flux & Access
Citadel: Upper Wards
Citadel: Lower Wards
Citadel: Security
Citadel: Elevators
Citadel: Docking Bays
Normandy (3rd Visit)
Liara's Dig Site
Therum: Surface
Therum: Ruins
Therum: Ruins Interior
Normandy (4th Visit)
Return to Citadel
Feros
Feros: Zhu's Hope
Feros: Tunnels
Feros: Prothean Skyway
Feros: ExoGeni Approach
Feros: ExoGeni (Main)
Feros: ExoGeni (Upper)
Feros: Zhu's Hope Rvstd
Feros: Thorian Lair
Normandy (5th Visit)
Noveria
Noveria: Docking Bay
Noveria: Port Hanshan
Noveria: Aleutsk Valley
Noveria: Peak 15 Garage
Noveria: Peak 15 Admin
Noveria: Peak 15 Mira
Noveria: RS Lower Level
Noveria: RS Main Level
Noveria: RS Hot Labs
Normandy (6th Visit)
Virmire
Virmire: Landing Zone
Virmire: Base Approach
Virmire: Base Entry
Virmire: Labs
Virmire: Base Main Level
Virmire: Krogan Breeding
Normandy (7th Visit)
The Citadel, Grounded
Ilos
Ilos: Upper Ruins
Ilos: Lower Ruins
Ilos: Security Station
Ilos: Archives
Ilos: Trench Run
Finale
Citadel: Presidium
CT: Maintenance Shaft
CT: Exhaust Plain
CT: Exterior Defense Grid
Citadel Tower
Uncharted Planets/Ships
Agebinium
Altahe
Amaranthine
Antibaar
Asteroid X57 (DLC)
Asteroid X57 MF (DLC)
Binthu
Casbin
Chasca
Chohe
Edolus
Eletania
Klensal
Luna
Maji
Mavigon
Metgos
MSV Cornucopia
MSV Fedele
MSV Ontario
MSV Worthington
Nepheron
Nepmos
Nodacrux
Nonuel
Ontarom
Presrop
Rayingri
Sharjila
Solcrum
Trebin
Tuntau
Unidentified Facility
Xawin
 
 
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