Sorcerer/Wizard Spells - Level 0
Acid Splash: (Creation) [Acid] Small orb deals 1d3 acid damage.

Daze: (Compulsion) [Mind-Affecting] Humanoid creature of 4 Hit Dice or less loses next action.

Detect Magic: (Divination) Detect spells and magic items within 60 ft.

Disrupt Undead: (Necromancy) Deals 1d6 damage to one undead creature.

Flare: (Evocation) [Light] Dazzles one creature, which receives -1 on attack rolls.

Open/Close: (Transmutation) Opens or closes doors and small chests -- does not open doors that have been magically locked.

Ray of Frost: (Evocation) [Cold] Ray deals 1d3 cold damage.

Read Magic: (Divination) Gives ability to read scrolls.

Resistance: (Abjuration) Target gains +1 on saving throws.


Bard Spells


Cleric Spells


Druid Spells


Paladin Spells


Ranger Spells


Sor/Wiz Spells