Ranger Spells - Level 1
Calm Animals: (Enchantment (Compulsion)) [Mind-Affecting] Calms (2d4 + level) HD of animals.

Charm Animal: (Enchantment (Charm)) [Mind-Affecting] Makes a creature of any type or size regard you as its trusted friend and ally.

Delay Poison: (Conjuration) Stops poison from harming subject for 1 hour/level.

Endure Elements: (Abjuration) Grants limited protection (based on your choice) from acid, cold, electricity, fire or sonic damage.

Entangle: (Transmutation) Plants entangle everyone in a 40-ft. radius.

Hide from Animals: (Abjuration) Animals can't perceive one subject per level.

Longstrider: (Transmutation) Increases your base land speed by 10 feet.

Magic Fang: (Transmutation) One natural weapon of subject creature gets +1 on attack and damage rolls.

Read Magic: (Divination) Decipher magical inscriptions on scrolls that would otherwise be unintelligible.

Resist Energy: (Abjuration) Ignores 10 (or more) points of damage per attack from specified energy type.

Summon Nature's Ally I: (Conjuration (Summoning)) Allows you to summon a creature; choice of creature based on what you select from the Radial Menu.


Bard Spells


Cleric Spells


Druid Spells


Paladin Spells


Ranger Spells


Sor/Wiz Spells