Aid: (Enchantment (Compulsion)) [Mind-Affecting] +1 on attack rolls and saves against fear, 1d8 temporary hit points +1/level (max +10).
Bear's Endurance: (Transmutation) Subject gains +4 to Constitution for 1 min./level.
Bull's Strength: (Transmutation) Subject gains +4 to Strength for 1 min./level.
Calm Emotions: (Enchantment (Compulsion) Mind-Affecting) Calms creatures, negating emotion effects (positive and negative); suppresses fear, morale bonuses and confusion.
Consecrate: (Evocation) [Good] Fills area with positive energy, making undead weaker.
Cure Moderate Wounds: (Conjuration (Healing)) Cures 2d8 points of damage +1 point/level (maximum +10).
Death Knell: (Necromancy) [Death, Evil] Kills dying creature; you gain 1d8 temporary hit points, +2 to Strength and add one caster level, which improves spell effects dependent upon caster level. Duration is 10 min./HD of creature drained.
Delay Poison: (Conjuration) Stops poison from harming subject for 1 hour/level.
Desecrate: (Evocation) [Evil] Fills area with negative energy, making undead stronger. Desecrate counters and dispels Consecrate.
Eagle's Splendor: (Transmutation) Grants a +4 enhancement bonus to Charisma for 1 min./level.
Find Traps: (Divination) Notice traps the way a rogue does. Note: Find Traps grants no ability to disable the traps that you may find.
Hold Person: (Enchantment (Compulsion)) [Mind-Affecting] The humanoid subject becomes paralyzed and freezes in place for 1 round/level.
Inflict Moderate Wounds: (Necromancy) Deal 2d8 points of damage +1 point/level (maximum +10).
Owl's Wisdom: (Transmutation) Grants a +4 enhancement bonus to Wisdom for 1 min./level.
Remove Paralysis: (Conjuration (Healing)) Free one or more creatures from the effects of any temporary paralysis or related magic, including a Ghoul's Touch or a Slow spell.
Restoration, Lesser: (Conjuration (Healing)) Dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores.
Shatter: (Evocation (Sonic)) Sonic vibration results in damage to earth elementals.
Silence: (Illusion (Glamer)) Negates sound in a 20-ft. radius or targets a creature and the creature is forced to be silent.
Sound Burst: (Conjuration (Creation)) Every creature in the area takes 1d8 points of sonic damage.
Spiritual Weapon: (Evocation (Force)) Magic weapon attacks on its own, strikes as a spell and can only be countered with Dispel Magic.
Summon Monster II: (Conjuration (Summoning)) Summons a creature, based on what you select from the Radial Menu.