Bard Spells - Level 4
Break Enchantment: (Abjuration) Frees subjects from enchantments, alterations, curses and petrification.

Cure Critical Wounds: (Conjuration (Healing)) Cures 4d8 points of damage +1 point/level (maximum +10).

Dimension Door: (Conjuration) [Teleportation] Enables you or another recipient of the spell to teleport anywhere on the current map in ToEE.

Dominate Person: (Enchantment (Compulsion)) [Mind-Affecting] Controls humanoid subject telepathically.

Freedom of Movement: (Abjuration) Subject moves normally despite impediments.

Hold Monster: (Enchantment (Compulsion)) [Mind-Affecting] Paralyzes any creature for 1 round/level.

Invisibility, Greater: (Illusion (Glamer)) Subject is invisible for 1 min./level and remains invisible even while attacking.

Neutralize Poison: (Conjuration (Healing)) Immunizes subject against poison, and will detoxify venom within or on subject.

Repel Vermin: (Abjuration) An invisible barrier holds back vermin.

Shout: (Evocation (Sonic)) Deafens all within cone and deals 5d6 sonic damage.

Summon Monster IV: (Conjuration (Summoning)) Summons a creature, based on what you select from the Radial Menu.


Bard Spells


Cleric Spells


Druid Spells


Paladin Spells


Ranger Spells


Sor/Wiz Spells