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Ranger Spells - Level 2
Barkskin: (Transmutation) Grants +2 (or higher) enhancement to natural armor.

Bear's Endurance: (Transmutation) Subject gains +4 to Constitution for 1 min./level.

Cat's Grace: (Transmutation) Subject gains +4 to Dexterity for 1 min./level.

Cure Light Wounds: (Conjuration (Healing)) Cures 1d8 points of damage +1 point/level (maximum +5). Deals damage to undead creatures.

Hold Animal: (Enchantment (Compulsion)) [Mind-Affecting] Paralyzes one animal for 1 round/level.

Owl's Wisdom: (Transmutation) Grants a +4 enhancement bonus to Wisdom for 1 min./level.

Protection from Energy: (Abjuration) Absorb 12 points/level damage from one kind of energy.

Spike Growth: (Transmutation) Creatures in area take 1d4 damage, may be Slowed.

Summon Nature's Ally II: (Conjuration (Summoning)) Allows you to summon a creature; choice of creature based on what you select from the Radial Menu.

Wind Wall: (Evocation) [Air] Deflects arrows and smaller creatures. In ToEE, the radius of Wind Wall is 3 feet/level (maximum 30 feet).

Spells

Bard Spells

 

Cleric Spells

 

Druid Spells

 

Paladin Spells

 

Ranger Spells

 

Sor/Wiz Spells