Druid Spells - Level 3
Call Lightning: (Evocation ) Calls down lightning bolts (3d6 per bolt) from the sky.

Contagion: (Necromancy) [Evil] Infects subject with chosen disease.

Cure Moderate Wounds: (Conjuration (Healing)) Cures 2d8 points of damage +1 point/level (maximum +10).

Dominate Animal: (Enchantment (Compulsion)) [Mind-Affecting] Subject animal is enchanted and made a member of your party.

Magic Fang, Greater: (Transmutation) One natural weapon of subject creature gets +1 on attack and damage rolls.

Meld Into Stone: (Transmutation) [Earth] You and your gear merge into stone; you cannot make any actions, nor do you take any damage.

Neutralize Poison: (Conjuration (Healing)) Immunizes subject against poison, and will detoxify venom within or on subject.

Poison: (Necromancy) Touch deals 1d10 Constitution damage, repeats in one minute.

Protection from Energy: (Abjuration) Absorb 12 points/level damage from one kind of energy.

Quench: (Transmutation) Extinguishes nonmagical fires or one magic item.

Remove Disease: (Conjuration (Healing)) Cures all diseases that the subject is suffering from. The spell also kills parasites, including green slime and others.

Sleet Storm: (Conjuration (Creation)) [Cold] Hamper vision and movement, causing creatures to move at half speed.

Spike Growth: (Transmutation) Creatures in area take 1d4 damage, may be Slowed.

Summon Nature's Ally III: (Conjuration (Summoning)) Allows you to summon a creature; choice of creature based on what you select from the Radial Menu.

Wind Wall: (Evocation) [Air] Deflects arrows and smaller creatures. In ToEE, the radius of Wind Wall is 3 feet/level (maximum 30 feet).


Bard Spells


Cleric Spells


Druid Spells


Paladin Spells


Ranger Spells


Sor/Wiz Spells