Register Lost Password?  Cookie?
  The time now is 09:00 AM GMT -6.  
Banshee Network
 
Baldur's Gate II
Game Information
Recent News
SoA Walkthrough
ToB Walkthrough
Strategy Guides
Quests
NPCs
Books of Lore
Character Information
Races
Classes
Abilities
Spells
Shapeshifting Table
Equipment
Armor
Weapons
Miscellaneous
Cespenar's Forge
Cromwell's Forge
Articles
Five-Year Interview
Five-Year Editorial
SoA Review
ToB Preview
ToB Interview #1
ToB Interview #2
Pantaloons Enigma
Media
SoA Screenshots
SoA Concept Art
SoA Wallpaper
ToB Screenshots
ToB Concept Art
ToB Wallpaper
Chapter Images
Cinematic Images
Game Resources
Downloads
FAQ
BG2: SoA Forum
BG2: ToB Forum
BG2 Products
Buy BG2: SoA!
Buy BG2: ToB!
Buy BG2 Collection!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Elven Camp (AR2500)

Did we miss anything on this map? Is there something we didn't discover? Let us know!


 
 
1 - Arrival

This is where you'll emerge from the Underdark having destroyed the Mother Matron's plans to assault the Elves with a Daemon. You'll be regarded with a bit of hostility, but will be granted an audience with Elhan in order to determine whether you are ally or foe.


2 - Elhan

Here you'll meet Elhan, the leader of the camp. He will first determine whether or not you can be trusted and then will divulge you in stories of Jon Irenicus and Bodhi. He will explain that the only way to get back into the Elven City of Suldanessellar (after it was closed off by Irenicus) is to obtain the Rynn Lanthorn from Bodhi's Lair back in the Graveyard District of Athkatla. You can gain a few supplies from Elhan before leaving, including four wooden stakes and three bottles of holy water.


Note: As soon as you leave this map, you will have a random encounter with Drizzt and his friends. You can gain his companionship in your attack on Bodhi, or you can prepare yourself now and kill him instead. You don't necessarily need him to defeat Bodhi, although he does come in handy. The choice is up to you.

SoA Walkthrough
Beginning
Irenicus Prison 1
Irenicus Prison 2
Irenicus Prison 3
Athkatla
Waukeen's Promenade
Bridge District
Slums District
Copper Coronet
Graveyard District
Docks District
Temple District
Government District
City Gates
Beyond Athkatla
Circus Tent 1
Circus Tent 2
Circus Tent 3
Circus Tent 4
Astral Prison
Planar Sphere 1
Planar Sphere 2
Planar Sphere 3
Planar Sphere 4
Slaver Compound 1
Slaver Compound 2
Harper Hideout 1
Harper Hideout 2
Shdw Thieves' Guild 1
Shdw Thieves' Guild 2
Shdw Thieves' Guild 3
Sewers
Mind Flayer Area
Mekrath's Lair
Cult/Unseeing Eye
Rift Area
Ghoul Lord Bridge
Ghoul Lord Room
Lower Reaches
Graveyard Tombs 1
Graveyard Tombs 2
Graveyard Tombs 3
Bodhi Confrontation 1
Bodhi Confrontation 2
de'Arnise Keep
de'Arnise Keep 1
de'Arnise Keep 2
de'Arnise Keep 3
de'Arnise Keep 4
Windspear Hills
Windspear Hills
Windspear Dungeon 1
Windspear Dungeon 2
Windspear Dungeon 3
Umr Hls/Tmpl Ruins
Umar Hills
Temple Ruins 1
Temple Ruins 2
Temple Ruins 3
Asylum/Spellhold
Asylum Perimeter
Asylum 1
Asylum 2
Asylum Dungeon 1
Asylum Dungeon 2
Asylum Dungeon 3
Asylum Tests
The Underdark
The Underdark
Ust'Natha
Kuo-Toa Dungeon
Mind Flayer Dungeon
Beholder Dungeon
Suldanessellar
Suldanessellar
Elven Palace 1
Elven Palace 2
Other Areas
Trademeet
Druid Grove
Brynnlaw
Sahuagin City
Elven Camp
Forest of Tethyr
Small Teeth Pass
North Forest
Hell
 
 
      Copyright ©2000-2009, GameBanshee.com