Register Lost Password?  Cookie?
  The time now is 02:10 AM GMT -6.  
Banshee Network
 
Baldur's Gate II
Game Information
Recent News
SoA Walkthrough
ToB Walkthrough
Strategy Guides
Quests
NPCs
Books of Lore
Character Information
Races
Classes
Abilities
Spells
Shapeshifting Table
Equipment
Armor
Weapons
Miscellaneous
Cespenar's Forge
Cromwell's Forge
Articles
Five-Year Interview
Five-Year Editorial
SoA Review
ToB Preview
ToB Interview #1
ToB Interview #2
Pantaloons Enigma
Media
SoA Screenshots
SoA Concept Art
SoA Wallpaper
ToB Screenshots
ToB Concept Art
ToB Wallpaper
Chapter Images
Cinematic Images
Game Resources
Downloads
FAQ
BG2: SoA Forum
BG2: ToB Forum
BG2 Products
Buy BG2: SoA!
Buy BG2: ToB!
Buy BG2 Collection!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Copper Coronet (AR0406)

Did we miss anything on this map? Is there something we didn't discover? Let us know!


 
 
1 - Lehtinan

The original owner of the Copper Coronet, Lehtinan, hangs out near here. After learning that the Coronet has "other" forms of entertainment from one of the drunken patrons, you can have the owner grant you access to the back areas by telling him you have some coin to dispense of, his greed takes over. Or if you don't wish to waste your time, you can just use force.


2 - Inn Rooms

This hallway leads to the inn's rooms. Contained in one of these rooms is the dwarf who killed the young boy from the Graveyard District (the one whose ghost asks you to return his teddy bear). Also near here, you can hire a young slave from the madam to "entertain" you for the night. My party members were shocked when I hired the girl, but assumed I was doing it simply to obtain information from the girl. Interestingly, in the sake of curiosity, I went through with the "entertainment" and immediately went back to the madam, re-hired the girl and went for the information. It never did seem to affect my romance plot (just a tip for all you playboys out there).

Additionally, you can find a man named Yarin in one of the other rooms. He isn't of any real significance, but if you scour his room, you can find yourself some Gloves of Pick Pocketing.


3 - Exit

This is the exit to the Slaver Compound.


4 - Restricted Area

This is a "restricted area" and by forcing your way in here you cause a battle with the Coronet guards. After defeating them, a gladiator locked in the middle cell, Hendak, will implore you to help release them. If you agree, he will direct you to area #5.


5 - The Beastmaster

You need to get the cell key from the beastmaster at the back of this room. He won't give it up peacefully, so you have to tackle his buddies and then kill him off. Grab the key (as well as a Tuigan Bow +1, some Plate Mail, and a scroll of Stone to Flesh), then return to area #4 and release the prisoners.

One thing about having slaves trained in combat... if they get free, they're not going to be very nice. The gladiators swarm the place killing off any remaining guards and when you return to area #1, you witness a battle between Hendak and the owner. After Hendak has his justice, he takes over the Coronet and offers you a discount for your services as well as an experience reward. He also asks you to finish off the slavers that remain in the Slaver Compound at area #3.


6 - Korgan

This is where you meet Korgan for the first time. If you ask him to join your party, he will ask you to help him with the Book of Kaza quest.


7 - Anomen

This is where you meet Anomen for the first time. Convince him you are battling for the cause of good and he will join with you.

SoA Walkthrough
Beginning
Irenicus Prison 1
Irenicus Prison 2
Irenicus Prison 3
Athkatla
Waukeen's Promenade
Bridge District
Slums District
Copper Coronet
Graveyard District
Docks District
Temple District
Government District
City Gates
Beyond Athkatla
Circus Tent 1
Circus Tent 2
Circus Tent 3
Circus Tent 4
Astral Prison
Planar Sphere 1
Planar Sphere 2
Planar Sphere 3
Planar Sphere 4
Slaver Compound 1
Slaver Compound 2
Harper Hideout 1
Harper Hideout 2
Shdw Thieves' Guild 1
Shdw Thieves' Guild 2
Shdw Thieves' Guild 3
Sewers
Mind Flayer Area
Mekrath's Lair
Cult/Unseeing Eye
Rift Area
Ghoul Lord Bridge
Ghoul Lord Room
Lower Reaches
Graveyard Tombs 1
Graveyard Tombs 2
Graveyard Tombs 3
Bodhi Confrontation 1
Bodhi Confrontation 2
de'Arnise Keep
de'Arnise Keep 1
de'Arnise Keep 2
de'Arnise Keep 3
de'Arnise Keep 4
Windspear Hills
Windspear Hills
Windspear Dungeon 1
Windspear Dungeon 2
Windspear Dungeon 3
Umr Hls/Tmpl Ruins
Umar Hills
Temple Ruins 1
Temple Ruins 2
Temple Ruins 3
Asylum/Spellhold
Asylum Perimeter
Asylum 1
Asylum 2
Asylum Dungeon 1
Asylum Dungeon 2
Asylum Dungeon 3
Asylum Tests
The Underdark
The Underdark
Ust'Natha
Kuo-Toa Dungeon
Mind Flayer Dungeon
Beholder Dungeon
Suldanessellar
Suldanessellar
Elven Palace 1
Elven Palace 2
Other Areas
Trademeet
Druid Grove
Brynnlaw
Sahuagin City
Elven Camp
Forest of Tethyr
Small Teeth Pass
North Forest
Hell
 
 
      Copyright ©2000-2007, GameBanshee.com