Str 20, Int 25, Dex 25, Agi 20, Vit 25, Hon 15,
Medium Weapons 3, Light Armor 3, Archery 5, Scout 5, Inspect Traps 3, Disarm Traps 3
Learning Bonuses
Athletics, Pole Weapons, Ranged Weapons, Scout
New Skills
Backstab, Heavy Pole Weapons

Ascension Quest: To become a Hunter, the Guild of Mystery will ask that you first journey to the mountains of the Northern Steppes and slay a beast of gigantic proportions called Brimgulden. Scour the area north of Lake Dire until you find the creature, destroy it, then return its horn to the guild to be rewarded with the Hunter class.