Register Lost Password?  Cookie?
  The time now is 07:57 PM GMT -6.  
Banshee Network
 
Neverwinter Nights 2
Game Information
Recent News
Walkthrough (OC)
Walkthrough (MOTB)
Companions
Equipment Database
Advanced Search
Basic Search
Feats Database
Advanced Search
Basic Search
Spells Database
Advanced Search
Basic Search
Character Development
Classes
Races
Skills
Ability Scores
Alignments
Backgrounds
Deities
Cleric Domains
Magic Schools
Articles
NWN2: SoZ Interview
NWN2: MoW Interview
NWN2: MotB Interview #2
NWN2: MotB Interview #1
NWN2: MotB Review
NWN2 Review
NWN2 Interview #1
NWN2 Interview #2
NWN2 Interview #3
The Black Hound Q&A
Weapons & Armor Diary
NWN2 E3 Preview
Media
MotB Screenshots
Post-Release Screens
Pre-Release Screens
Concept Art
Art Renders
Wallpaper
Other Artwork
Game Resources
NWN2 Forum
NWN 2 Products
Buy NWN2!
Buy NWN2: MotB!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

True Name Meeting
Did we miss anything in this section? Is there something we didn't discover? Let us know!


 
 
Area Note

In Act III, the first few times you walk around Crossroad Keep, a man named Khralver Irlingstar will try to speak with you, but your companions will always shoo him away. When you finally do talk to him (he’ll be standing next to Wolf at the keep entrance), he’ll tell you that Sydney Natale, the Luskan Ambassador, has found a weakness in the shadow reavers, and that she’d like to impart this knowledge to you, provided that you don’t mind meeting her in an isolated location with only Qara and Zhjaeve at your side. When you agree to the request, Khralver will teleport you, Qara and Zhjaeve to the meeting place.


Walkthrough

When you arrive at the isolated forest location, nothing will happen right away, so if you haven’t used Qara or Zhjaeve very much, you’ll have a chance to level them up and perhaps give them some equipment (you might want to do this before leaving). You’ll also have a chance to click on the nearby ore vein and claim the ore for your keep.

When you talk to Khralver, Sydney Natale and an associate of hers named Jalboun will show up, and they’ll send Khralver away. Sydney will tell you that she has learned the true names of the shadow reavers, but that she cannot pronounce them. When she learns that Zhjaeve can pronounce them, she’ll decide that Zhjaeve is worthy of life, but that you and Qara are not.

To start off, Sydney will summon an animus elemental to attack you (this will make more sense if you’ve been following Qara’s quest line), and when that fails, she and Jalboun will turn on you. If you offer to double Jalboun’s wages, then he’ll switch sides, and if you can keep him alive in the upcoming battle, then you’ll be able to offer him a job at Crossroad Keep as a sergeant (if instead you pay him 1000 gp, then he’ll disappear).

Sydney Natale can be difficult to kill. She’ll summon allies to help her, and she’ll teleport around and regenerate her health. However, after teleporting about five times, she’ll stop doing it, and you’ll be able to kill her. A single greater missile storm can take away about half of her health, so if you keep Qara attacking Sydney and Zhjaeve healing Qara, then you should be able to make it through the encounter well enough.

After the battle, you’ll find a Ring of Power and the recipe book Deflections and Dispellings on Sydney’s corpse, and Zhjaeve will automatically grab the True Name Scroll.

Exiting the meeting location will return you to Crossroad Keep. Zhjaeve and Ammon Jerro will take the opportunity to squabble for a bit, but then they’ll decide that they should both carry a True Name Scroll, and so you’ll be able to use either companion when you face shadow reavers in the future. Then when you talk to Kana inside the keep, she’ll let you know that your scouts have found a Shadow Reaver Camp, and she’ll mark the location of the camp on the world map.


Walkthrough
Introduction
Gameplay Notes
Tutorial
West Harbor
Act I
West Harbor (#1)
Swamp Ruins
West Harbor (#2)
Weeping Willow Inn
Swamp Cave
Fort Locke
Bandit Camp
The Graveyard
Maiden’s Glade
Highcliff
Shandra’s Farm (#1)
Highcliff Castle Ruins
Lizardfolk Cave
NW Docks District
NW Merchant Quarter
- Leldon’s Hideout
- Tomb of the Betrayers
Skymirror
Old Owl Well
Bonegnasher Clan
Eyegouger Clan
Dwarven Scouts
The Sea Ghost
Githyanki Hideout
Neverwinter Archives
Shandra’s Farm (#2)
Ember
Githyanki Base
Act I: Bandit Quests
Initial Quests
The Back Alley
Smuggler’s Warehouse
Fihelis’ Estate
Act I: City Watch Quests
Initial Quests
The Back Alley
Smuggler’s Warehouse
Fihelis’ Estate
Act II
NW Docks District
NW Merchant Quarter
NW Blacklake District
- Bryce Crypt
- Collector’s Mansion
Port Llast
Ember
Glowstone Caverns
Duskwood
The Trial
Aldanon’s House
Tavorick Estate
Crossroad Keep (#1)
CK Escape Tunnel
Crossroad Keep (#2)
Arvahn
- Riverguard Keep
- Gem Mines
- Temple of Seasons
West Harbor
The Mere of Dead Men
Haven Approach
Ammon Jerro’s Haven
Act III
Castle Never
Circle of the Mere
True Name Meeting
Shadow Reaver Camp
Port Llast
Strange Clearing
NW Merchant Quarter
Ember
Highcliff
Ironfist Stronghold
Mount Galardrym
Nolaloth’s Valley
West Harbor
CK Roadside
Shandra’s Farm
CK Outskirts
CK Battle
Vale of Merdelain
Inner Sanctum
Miscellany
Guyven of the Road
Light of Heavens
Ore
 
 
      Copyright ©2000-2008, GameBanshee.com