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Neverwinter Nights 2
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City Watch Quest: The Back Alley

Did we miss anything in this section? Is there something we didn't discover? Let us know!


 
 
Walkthrough

When you meet with Captain Brelaina and Marshal Cormick in the City Watch Headquarters in the Merchant Quarter, they’ll reward you with 300 xp, and they’ll promote you to lieutenant. Then, after arguing about money and loyalty for a while, they’ll tell you that the bandits in the Docks District have become even bolder. Not only did they burn down the City Watch building there; now they’re planning a major offensive against the Watch, and the only way to stop it is to intercept a weapons shipment that they’re planning to send through the back alleys of the city.

To reach the weapons shipment, you’ll have to travel to the Back Alley, which is located in the northeastern corner of the Docks District. You’ll find lots of thugs in the area, as well as some City Watchmen. The thugs will start out hostile, but the Watchmen will start out neutral, giving you a chance to persuade them to leave the area. If you fail in your diplomacy, then you’ll have to fight them.

About halfway through your trek, you’ll encounter a large group of Watchmen and thugs (#2). There are two ways you can deal with this. If you have Qara, Neeshka or Elanee with you, then you can use one of them to start a fire in the alley (#2a) and draw off the Watchmen. That will allow you to fight the thugs by themselves, and then you can either sneak past the Watchmen or fight them later. Or you can just fight both groups at once. Neither the Watchmen nor the thugs are very difficult, so it doesn’t really matter if you split up the fight or not.

Farther along the alley, you’ll run into a gang leader and his men (#3). The gang leader won’t want to stop you; he’ll want to stop the weapons shipment, too. However, there isn’t a lot you can do with him. You can fight him if you want, but otherwise you’ll just have to leave him there as you continue on towards the shipment (#4). If you do fight the gang leader, you’ll find a Lesser Amulet of the Master on his corpse.

When you reach the weapons shipment, you’ll find some City Watchmen already there. They’ll be on Moire’s side, though, and, as far as we can tell, there isn’t any way to talk them out of a fight. So in order to secure the shipment, you’ll have to fight about a dozen Watchmen and thugs. Fortunately, all of the enemies are pretty wimpy, and with a couple of well-placed area spells, you should be able to knock them out quickly.

After the battle, you’ll have a choice. If you have Neeshka in your party, then she’ll suggest that you might want to loot the weapons shipment for yourself rather than waste it on the City Watch. If you agree, then Neeshka will find the rapier Namarra (Neversleep) +1 in the shipment.

When you’re ready to move on, either click on the cart (which will teleport you to the City Watch Headquarters in the Merchant Quarter), or else exit the area and then walk back to Brelaina and Cormick.


1 - Starting Point


2 - Watchmen and Thugs


3 - Rival Gang


4 - Weapons Shipment


Exits:
  1. Exit to the Docks District.


Walkthrough
Introduction
Gameplay Notes
Tutorial
West Harbor
Act I
West Harbor (#1)
Swamp Ruins
West Harbor (#2)
Weeping Willow Inn
Swamp Cave
Fort Locke
Bandit Camp
The Graveyard
Maiden’s Glade
Highcliff
Shandra’s Farm (#1)
Highcliff Castle Ruins
Lizardfolk Cave
NW Docks District
NW Merchant Quarter
- Leldon’s Hideout
- Tomb of the Betrayers
Skymirror
Old Owl Well
Bonegnasher Clan
Eyegouger Clan
Dwarven Scouts
The Sea Ghost
Githyanki Hideout
Neverwinter Archives
Shandra’s Farm (#2)
Ember
Githyanki Base
Act I: Bandit Quests
Initial Quests
The Back Alley
Smuggler’s Warehouse
Fihelis’ Estate
Act I: City Watch Quests
Initial Quests
The Back Alley
Smuggler’s Warehouse
Fihelis’ Estate
Act II
NW Docks District
NW Merchant Quarter
NW Blacklake District
- Bryce Crypt
- Collector’s Mansion
Port Llast
Ember
Glowstone Caverns
Duskwood
The Trial
Aldanon’s House
Tavorick Estate
Crossroad Keep (#1)
CK Escape Tunnel
Crossroad Keep (#2)
Arvahn
- Riverguard Keep
- Gem Mines
- Temple of Seasons
West Harbor
The Mere of Dead Men
Haven Approach
Ammon Jerro’s Haven
Act III
Castle Never
Circle of the Mere
True Name Meeting
Shadow Reaver Camp
Port Llast
Strange Clearing
NW Merchant Quarter
Ember
Highcliff
Ironfist Stronghold
Mount Galardrym
Nolaloth’s Valley
West Harbor
CK Roadside
Shandra’s Farm
CK Outskirts
CK Battle
Vale of Merdelain
Inner Sanctum
Miscellany
Guyven of the Road
Light of Heavens
Ore
 
 
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