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Neverwinter Nights 2
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Bandit Quest: The Back Alley

Did we miss anything in this section? Is there something we didn't discover? Let us know!


 
 
Walkthrough

Axle will tell you that he wasn’t thrilled with Moire’s decision to burn down the City Watch building in the Docks District, and he’ll ask you to handle a weapons shipment for him without involving the City Watch in any way. To find out more about the shipment, you’ll need to speak with Moire. You’ll find Moire in Axle’s office -- not in her own office in the Docks District.

Moire will tell you that the shipment will be arriving in the Back Alley (located in the northeastern corner of the Docks District), but that because there seems to be an informant in the gang, there might be City Watchmen and rival thugs in the area. As a result, you’ll have to clear a path for the shipment.

When you arrive at the Back Alley, you’ll find half a dozen smugglers and two carts right outside. When you enter the Back Alley, the smugglers will follow behind you. Your goal is to deal with the thugs and City Watchmen in the area. The rival thugs will all start out hostile, but the City Watchmen will start out neutral, and so you’ll be able to talk to them and perhaps convince them to leave you alone. The smugglers will follow way behind you, so you won’t have to worry about protecting them during the fights.

About halfway through your trek, you’ll encounter a large group of Watchmen (#2). The Watchmen won’t have any spellcasters with them, and so they’ll be pretty easy to defeat, but you’ll be given an alternative method for dealing with them anyway. If you have Qara, Neeshka or Elanee with you, then you can use one of them to start a fire in the alley (#2a) and distract the Watchmen. The Watchmen will them walk over to the fire and stand there for a while, giving you a chance to sneak past. If you don’t set the fire, then you’ll need to fight the Watchmen.

Note: If you distract the Watchmen, you can still fight them for extra xp. A couple fireballs will kill them all.

At the end of the alley, you’ll meet a warehouse supervisor (#3). When you talk to him, you’ll be teleported to the Smuggler’s Warehouse (Exit B), where you’ll immediately begin your next quest.


1 - Starting Point


2 - City Watchmen / Fire


3 - Warehouse Supervisor


Exits:
  1. Exit to the Docks District.
  2. Exit to the Smuggler’s Warehouse. You’ll only be able to use this exit if for some reason you exit the warehouse and then want to get back in. The first time you enter the warehouse, the warehouse supervisor (#3) will lead you inside.


Walkthrough
Introduction
Gameplay Notes
Tutorial
West Harbor
Act I
West Harbor (#1)
Swamp Ruins
West Harbor (#2)
Weeping Willow Inn
Swamp Cave
Fort Locke
Bandit Camp
The Graveyard
Maiden’s Glade
Highcliff
Shandra’s Farm (#1)
Highcliff Castle Ruins
Lizardfolk Cave
NW Docks District
NW Merchant Quarter
- Leldon’s Hideout
- Tomb of the Betrayers
Skymirror
Old Owl Well
Bonegnasher Clan
Eyegouger Clan
Dwarven Scouts
The Sea Ghost
Githyanki Hideout
Neverwinter Archives
Shandra’s Farm (#2)
Ember
Githyanki Base
Act I: Bandit Quests
Initial Quests
The Back Alley
Smuggler’s Warehouse
Fihelis’ Estate
Act I: City Watch Quests
Initial Quests
The Back Alley
Smuggler’s Warehouse
Fihelis’ Estate
Act II
NW Docks District
NW Merchant Quarter
NW Blacklake District
- Bryce Crypt
- Collector’s Mansion
Port Llast
Ember
Glowstone Caverns
Duskwood
The Trial
Aldanon’s House
Tavorick Estate
Crossroad Keep (#1)
CK Escape Tunnel
Crossroad Keep (#2)
Arvahn
- Riverguard Keep
- Gem Mines
- Temple of Seasons
West Harbor
The Mere of Dead Men
Haven Approach
Ammon Jerro’s Haven
Act III
Castle Never
Circle of the Mere
True Name Meeting
Shadow Reaver Camp
Port Llast
Strange Clearing
NW Merchant Quarter
Ember
Highcliff
Ironfist Stronghold
Mount Galardrym
Nolaloth’s Valley
West Harbor
CK Roadside
Shandra’s Farm
CK Outskirts
CK Battle
Vale of Merdelain
Inner Sanctum
Miscellany
Guyven of the Road
Light of Heavens
Ore
 
 
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