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Neverwinter Nights 2
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Old Owl Well

Did we miss anything in this section? Is there something we didn't discover? Let us know!


 
 
Area Note

On your way to Old Owl Well, you’ll meet up with Grobnar, a gnome bard, who will then become available as a companion.


Walkthrough

1 - Starting Point

If you joined Moire and Axle in Neverwinter, then as soon as you enter the area and take a couple of steps forward, you’ll begin a conversation with Karina (#2).


2 - Karina

Karina will only appear here if you joined Moire and Axle in Neverwinter. For that case, she’ll give you some forged council missives, which will basically allow you to run around the area as if you had decided to join the City Watch instead of Moire and Axle.


3 - Simmy

Simmy will have a variety of items for sale, including three weapons that can do fire or acid damage: Desert Wind +1, Will of Atar, and the Biting Sword. In the near future you’ll have to deal with some trolls, and so if you don’t have any spellcasters who can do fire or acid damage, then you should make sure you have a weapon that can.


4 - Callum

Callum will tell you that he sent a scout out to look for the emissary, but that he hasn’t heard anything back yet. Then an orc raiding party will attack. You’ll only get xp for the orcs where you land the killing blow, so feel free to let loose with your most powerful area spells.

After the skirmish, Callum will mention that somebody else is fighting the orcs as well. The orcs call this person “Katalmach” (which Khelgar will inform you means someone who has lost himself to battle), but Callum will tell you that he hasn’t been able to contact this person, and that the person doesn’t seem to want to be found.

Then the scout will finally show up. He’ll report that he found the remains of the emissary’s guards but not the emissary himself, and that it looks like the orcs did it. That will cause Callum to give you your main quest for the area -- to rescue the emissary -- and he’ll suggest that you start your search with the Bonegnasher Clan. Callum will also hint that he wouldn’t mind if you killed Logram Eyegouger, the orc leader, since that would cause the orcs in the area to start fighting amongst themselves. Finally, at the end of the conversation, Callum will mark the location of the Bonegnasher Clan on the world map.

After you’ve rescued the emissary, when you return to Callum, he’ll reward you with 1000 gp, the greataxe Re’s Redemption, and perhaps 500 xp (if you’re holding Logram’s “banner,” which we think refers to the orcish medallion you should have found on Logram’s corpse).

If you’ve been working for the City Watch, then you’ll next need to report to Captain Brelaina in the Merchant Quarter, who will give you your next quest: to deal with the Luskan spies aboard the Sea Ghost.

If you’ve been working for Moire and Axle, then you should first talk to Karina (#2), and then you should report to Axle in his office in the Merchant Quarter. Axle will pay you 500 gp for your work at Old Owl Well, and then he’ll give you a new mission: to silence the traitor Fihelis at his estate in the Merchant Quarter.


5 - Pentin

After rescuing Pentin from the Bonegnasher Clan, this is where you’ll find him. You can get up to 300 gp from him if you ask him for a reward. Eventually you’ll be able to hire Pentin to mine ore deposits for you, but that won’t happen until Act II.


6 - Katriona

Katriona will show up here after you’ve met Casavir, and after you’ve rescued the Waterdeep emissary, but you won’t be able to do anything with her until Act II.


Exits:
  1. World exit.


Walkthrough
Introduction
Gameplay Notes
Tutorial
West Harbor
Act I
West Harbor (#1)
Swamp Ruins
West Harbor (#2)
Weeping Willow Inn
Swamp Cave
Fort Locke
Bandit Camp
The Graveyard
Maiden’s Glade
Highcliff
Shandra’s Farm (#1)
Highcliff Castle Ruins
Lizardfolk Cave
NW Docks District
NW Merchant Quarter
- Leldon’s Hideout
- Tomb of the Betrayers
Skymirror
Old Owl Well
Bonegnasher Clan
Eyegouger Clan
Dwarven Scouts
The Sea Ghost
Githyanki Hideout
Neverwinter Archives
Shandra’s Farm (#2)
Ember
Githyanki Base
Act I: Bandit Quests
Initial Quests
The Back Alley
Smuggler’s Warehouse
Fihelis’ Estate
Act I: City Watch Quests
Initial Quests
The Back Alley
Smuggler’s Warehouse
Fihelis’ Estate
Act II
NW Docks District
NW Merchant Quarter
NW Blacklake District
- Bryce Crypt
- Collector’s Mansion
Port Llast
Ember
Glowstone Caverns
Duskwood
The Trial
Aldanon’s House
Tavorick Estate
Crossroad Keep (#1)
CK Escape Tunnel
Crossroad Keep (#2)
Arvahn
- Riverguard Keep
- Gem Mines
- Temple of Seasons
West Harbor
The Mere of Dead Men
Haven Approach
Ammon Jerro’s Haven
Act III
Castle Never
Circle of the Mere
True Name Meeting
Shadow Reaver Camp
Port Llast
Strange Clearing
NW Merchant Quarter
Ember
Highcliff
Ironfist Stronghold
Mount Galardrym
Nolaloth’s Valley
West Harbor
CK Roadside
Shandra’s Farm
CK Outskirts
CK Battle
Vale of Merdelain
Inner Sanctum
Miscellany
Guyven of the Road
Light of Heavens
Ore
 
 
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