Register Lost Password?  Cookie?
  The time now is 12:03 AM GMT -6.  
Banshee Network
 
Neverwinter Nights 2
Game Information
Recent News
Walkthrough (OC)
Walkthrough (MOTB)
Companions
Equipment Database
Advanced Search
Basic Search
Feats Database
Advanced Search
Basic Search
Spells Database
Advanced Search
Basic Search
Character Development
Classes
Races
Skills
Ability Scores
Alignments
Backgrounds
Deities
Cleric Domains
Magic Schools
Articles
NWN2: MoW Interview
NWN2: MotB Interview #2
NWN2: MotB Interview #1
NWN2: MotB Review
NWN2 Review
NWN2 Interview #1
NWN2 Interview #2
NWN2 Interview #3
The Black Hound Q&A
Weapons & Armor Diary
NWN2 E3 Preview
Media
MotB Screenshots
Post-Release Screens
Pre-Release Screens
Concept Art
Art Renders
Wallpaper
Other Artwork
Game Resources
NWN2 Forum
NWN 2 Products
Buy NWN2!
Buy NWN2: MotB!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Skymirror

Did we miss anything in this section? Is there something we didn't discover? Let us know!


 
 
Area Note

Skymirror is a part of Elanee’s quest line. See her character page for more information.

If Elanee isn’t in your party when you travel to Skymirror, then you’ll be forced to adjust your party makeup, and Elanee will join you when you reach Skymirror. In version 1.02, there is a bug in this. When adjusting your party so you can travel to Skymirror, you’ll be allowed to select three companions, and then Elanee will join you, giving you four companions in total. Normally, you’d be restricted to three companions early in the game, and then only gain access to four in Act II.

You’ll only be able to visit Skymirror during Act I.


Walkthrough

Skymirror is a small puzzle area. Elanee will warn you of “challenges” and “seals” and “guardians,” but the area isn’t really that complicated. If you look at the four old worn trees nearby (#2), then you’ll notice a symbol on each one, and Elanee will tell you that “it requires a spell of nature to unlock it.” The pairing between symbols and spells should be pretty obvious:
Massive bull = Bull’s Strength
Leaping panther = Cat’s Grace
Man’s face that looks half wooden and half flesh = Barkskin
Owl perched on a high limb = Owl’s Wisdom
To activate the Skymirror (#3), you’ll just need to cast all four of the above spells on their associated trees. Elanee can cast all of the above spells (they’re all level 2 druid spells), although you might need to adjust her spellbook and then have her rest first before she’ll be able to cast them.

Note: If you’re not sure that you’re doing it right, click on each tree after you’ve had Elanee cast a spell. You should get a message that “the surface of the tree is only bark now.”

After casting the four spells, when you click on one of the trees, a piece of bark (the Skymirror Offering) will fall into your hand. Then when you approach the Skymirror, you’ll start a conversation with Naevan, an elder druid from Elanee’s Circle. Naevan will know less about what’s going on than you, although he’ll suspect that it might have something to do with the King of Shadows. Then he’ll leave to investigate the matter, and you’ll earn 400 xp.

After the conversation, the atmosphere of the glade will shift, and Elanee will declare that you’re no longer welcome there. As you make your way to the world exit (W), you’ll encounter a few elementals and ghasts, and then right near the exit, you’ll be confronted by a shadow priest and a half dozen mercenaries. The shadow priest will announce that he’s come for Elanee, but he won’t stand a chance, and he’ll drop a Scimitar +2 and a Light Shield +1 when he dies.


1 - Starting Point


2 - Old Worn Tree


3 - Skymirror


Exits:
  1. World exit.


Walkthrough
Introduction
Gameplay Notes
Tutorial
West Harbor
Act I
West Harbor (#1)
Swamp Ruins
West Harbor (#2)
Weeping Willow Inn
Swamp Cave
Fort Locke
Bandit Camp
The Graveyard
Maiden’s Glade
Highcliff
Shandra’s Farm (#1)
Highcliff Castle Ruins
Lizardfolk Cave
NW Docks District
NW Merchant Quarter
- Leldon’s Hideout
- Tomb of the Betrayers
Skymirror
Old Owl Well
Bonegnasher Clan
Eyegouger Clan
Dwarven Scouts
The Sea Ghost
Githyanki Hideout
Neverwinter Archives
Shandra’s Farm (#2)
Ember
Githyanki Base
Act I: Bandit Quests
Initial Quests
The Back Alley
Smuggler’s Warehouse
Fihelis’ Estate
Act I: City Watch Quests
Initial Quests
The Back Alley
Smuggler’s Warehouse
Fihelis’ Estate
Act II
NW Docks District
NW Merchant Quarter
NW Blacklake District
- Bryce Crypt
- Collector’s Mansion
Port Llast
Ember
Glowstone Caverns
Duskwood
The Trial
Aldanon’s House
Tavorick Estate
Crossroad Keep (#1)
CK Escape Tunnel
Crossroad Keep (#2)
Arvahn
- Riverguard Keep
- Gem Mines
- Temple of Seasons
West Harbor
The Mere of Dead Men
Haven Approach
Ammon Jerro’s Haven
Act III
Castle Never
Circle of the Mere
True Name Meeting
Shadow Reaver Camp
Port Llast
Strange Clearing
NW Merchant Quarter
Ember
Highcliff
Ironfist Stronghold
Mount Galardrym
Nolaloth’s Valley
West Harbor
CK Roadside
Shandra’s Farm
CK Outskirts
CK Battle
Vale of Merdelain
Inner Sanctum
Miscellany
Guyven of the Road
Light of Heavens
Ore
 
 
      Copyright ©2000-2007, GameBanshee.com