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Neverwinter Nights 2
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Neverwinter Docks District (Act II)

Did we miss anything in this section? Is there something we didn't discover? Let us know!


 
 
Walkthrough

At the start of Act II, Luskan Ambassador Torio will accuse you of slaughtering the entire village of Ember (which you recently passed through on your way to the Githyanki Base). Luskan has an extradition treaty that allows them to dispense low justice, which would apply to you, but if you were to become a squire, then you’d be subject to Neverwinter’s high justice. Obviously, staying in Neverwinter is far healthier for you than going to Luskan.

If you joined the City Watch, then Sir Nevalle of the Neverwinter Nine will show up and suggest that you meet with Sir Grayson Corett at the City Watch Headquarters building in the Merchant Quarter, and agree to become his squire. If you joined Axle and Moire, then Sir Nevalle won’t be able to do anything for you, but Axle will send you a note inviting you to meet Sir Edmund Cebari in his office, for exactly the same reason.

Otherwise, the Docks District will remain about the same as before, except for a couple new encounters, described below.


1 - Sunken Flagon


2 - Tasha

If you’re far enough along in Neeshka’s quests (see Neeshka’s character page for more information), then the first time you exit the Sunken Flagon, you’ll run into Tasha here. If Neeshka is in your party, then Tasha will tell her that Leldon is planning one last job before he retires as “the greatest thief in Neverwinter’s history.” Tasha will even tell you the location: the Collector’s Mansion in the Blacklake District.


3 - Sand’s Shop

With Sand now a companion, you’ll find a merchant elemental in his shop instead. The elemental will have some new items available for you to buy -- including useful druid equipment such as Elder Oak Gloves and the Staff of Ascension -- but it won’t give you the same great prices that Sand did in Act I.


4 - Fibba

Fibba will tell you that she’s leaving the city, but before she goes, she’ll offer to sell you a variety of interesting weapons and armor, such as Great Wyrm Gauntlets, Laeral’s Storm Armor, and Mordan’s Withering Blade. If you have the “Blessed of Waukeen” epithet feat (available to players who bought the limited edition version of the game), then Fibba will also show you her exotic items, including Graena’s Fortune, Sun from the West, and the vorpal falchion Headsman.

If you’re comfortable using the console, then you can use the following commands to give yourself the “Blessed of Waukeen” feat:
Right click on your character
Press the tilde key (~)
Type: DebugMode 1
Type: givefeat 1765
Type: DebugMode 0
Press the tilde key (~) again

5 - Werth the Armorsmith


6 - Repko the Weaponsmith

While Neverwinter Nights 2 was in development, the Los Angeles Dodgers had backup outfielders named Jayson Werth and Jason Repko. Could it be a coincidence?


7 - Reylene


Exits:
  1. Exit to the Back Alley. You can still enter the Back Alley if you’d like, but you won’t find anything there.
  2. World exit.


Walkthrough
Introduction
Gameplay Notes
Tutorial
West Harbor
Act I
West Harbor (#1)
Swamp Ruins
West Harbor (#2)
Weeping Willow Inn
Swamp Cave
Fort Locke
Bandit Camp
The Graveyard
Maiden’s Glade
Highcliff
Shandra’s Farm (#1)
Highcliff Castle Ruins
Lizardfolk Cave
NW Docks District
NW Merchant Quarter
- Leldon’s Hideout
- Tomb of the Betrayers
Skymirror
Old Owl Well
Bonegnasher Clan
Eyegouger Clan
Dwarven Scouts
The Sea Ghost
Githyanki Hideout
Neverwinter Archives
Shandra’s Farm (#2)
Ember
Githyanki Base
Act I: Bandit Quests
Initial Quests
The Back Alley
Smuggler’s Warehouse
Fihelis’ Estate
Act I: City Watch Quests
Initial Quests
The Back Alley
Smuggler’s Warehouse
Fihelis’ Estate
Act II
NW Docks District
NW Merchant Quarter
NW Blacklake District
- Bryce Crypt
- Collector’s Mansion
Port Llast
Ember
Glowstone Caverns
Duskwood
The Trial
Aldanon’s House
Tavorick Estate
Crossroad Keep (#1)
CK Escape Tunnel
Crossroad Keep (#2)
Arvahn
- Riverguard Keep
- Gem Mines
- Temple of Seasons
West Harbor
The Mere of Dead Men
Haven Approach
Ammon Jerro’s Haven
Act III
Castle Never
Circle of the Mere
True Name Meeting
Shadow Reaver Camp
Port Llast
Strange Clearing
NW Merchant Quarter
Ember
Highcliff
Ironfist Stronghold
Mount Galardrym
Nolaloth’s Valley
West Harbor
CK Roadside
Shandra’s Farm
CK Outskirts
CK Battle
Vale of Merdelain
Inner Sanctum
Miscellany
Guyven of the Road
Light of Heavens
Ore
 
 
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