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Neverwinter Nights 2
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Swamp Ruins

Did we miss anything in this section? Is there something we didn't discover? Let us know!


 
 
Walkthrough

1 - Starting Point


2 - Deserted Camp

You’ll find a chest that you can loot here. Inside, you’ll find some Gloves of Concentration and a pair of torches. If you didn’t find the torches in West Harbor, then these might prove useful as you make your way through the swamp in the dark.


3 - Locked Crypt

You won’t be able to enter this crypt until much later in the game.


4 - Shaman’s Room

When you enter the room, the shaman will say, “A warm-blood -- here!? Your very presence offends the stone god!” Despite that inauspicious start, it’s possible to talk to the shaman and avoid a battle. One such dialogue path goes like:
  • “When this land was once ours...”
  • “It’s needed to save my tribe...”
  • “Let me save my tribe...”
You can also lie to the shaman, but doing that will make you more chaotic.

If you handle the lizardlings diplomatically, then they’ll turn neutral and leave the room, and you’ll gain 100 xp. If you fight them, then you’ll probably gain more xp than that, and you’ll also find a Dagger +1 on the corpse of the shaman.

After the confrontation, if you loot the chest in the northeastern corner of the room, you’ll find a Golden Chalice of Lathander and a Silver Shard: Health Bonus inside. Picking up the shard will start a conversation with Bevil. If you’ve already looted everything you wanted from the ruins, then go ahead and agree to leave, and you’ll be teleported back to West Harbor. If you still need to pick up some things, then break off the conversation and talk to Bevil again when you’re ready to go.

“We were risking life and limb -- for that? None of this makes any sense.”


Exits:
  1. Entrance to the ruins. When you first enter the ruins, you’ll witness a cutscene where an elf will seem to be spying on you. You’ll learn more about the elf later.
  2. World exit.


Walkthrough
Introduction
Gameplay Notes
Tutorial
West Harbor
Act I
West Harbor (#1)
Swamp Ruins
West Harbor (#2)
Weeping Willow Inn
Swamp Cave
Fort Locke
Bandit Camp
The Graveyard
Maiden’s Glade
Highcliff
Shandra’s Farm (#1)
Highcliff Castle Ruins
Lizardfolk Cave
NW Docks District
NW Merchant Quarter
- Leldon’s Hideout
- Tomb of the Betrayers
Skymirror
Old Owl Well
Bonegnasher Clan
Eyegouger Clan
Dwarven Scouts
The Sea Ghost
Githyanki Hideout
Neverwinter Archives
Shandra’s Farm (#2)
Ember
Githyanki Base
Act I: Bandit Quests
Initial Quests
The Back Alley
Smuggler’s Warehouse
Fihelis’ Estate
Act I: City Watch Quests
Initial Quests
The Back Alley
Smuggler’s Warehouse
Fihelis’ Estate
Act II
NW Docks District
NW Merchant Quarter
NW Blacklake District
- Bryce Crypt
- Collector’s Mansion
Port Llast
Ember
Glowstone Caverns
Duskwood
The Trial
Aldanon’s House
Tavorick Estate
Crossroad Keep (#1)
CK Escape Tunnel
Crossroad Keep (#2)
Arvahn
- Riverguard Keep
- Gem Mines
- Temple of Seasons
West Harbor
The Mere of Dead Men
Haven Approach
Ammon Jerro’s Haven
Act III
Castle Never
Circle of the Mere
True Name Meeting
Shadow Reaver Camp
Port Llast
Strange Clearing
NW Merchant Quarter
Ember
Highcliff
Ironfist Stronghold
Mount Galardrym
Nolaloth’s Valley
West Harbor
CK Roadside
Shandra’s Farm
CK Outskirts
CK Battle
Vale of Merdelain
Inner Sanctum
Miscellany
Guyven of the Road
Light of Heavens
Ore
 
 
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