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The Crypt - Crypt of the Lance
The Crypt - Crypt of the Lance

Did we miss anything on this map? Is there something we didn't discover? Let us know!


1 - Mechanism

Activating this mechanism will lower the wall segment leading to another mechanism (#2).


2 - Mechanism

Activating this mechanism will lower the wooden beams surrounding a third mechanism and the Magic Lamp (#3).


3 - Mechanism and Magic Lamp

Activating the mechanism will lower the wooden beams (#4) blocking your progress into the remainder of the level.

When you pick up the Magic Lamp, Jah'roosh the Efreet will appear. If you have an intelligence of at least 6 and a speech rating of at least 85, then you can ask for a wish "granted in generous goodwill, not twisted into a curse to amuse yourself." For that case you can gain +1 to your strength, agility, or intelligence. If you have an intelligence of at least 7, you can wish for Jah'roosh to get lost (300 experience). Otherwise, the only useful choice is to ask the efreet to end Jehanne's curse (1500 experience), but then Jehanne will leave your party. Other wishes are funny but won't help you any.


4 - Wooden Beams


5 - Secret Room


6 - Crypt with Revenants


7 - Metal Bars

When you open the nearby crypt with the revenants, the metal bars will go down.


8 - One-way Portal to #9


9 - Assassin Master

The assassin master will confront you when you arrive, and there isn't any way to talk yourself past him. However, if your sneak skill is high enough (115 is enough) you can sneak past him provided you start sneaking before you step on the one-way teleporter (#8). If you have to fight, try to heal yourself when he disappears, and hit him when he appears. Area affect (and aura) spells will still work even if you can't see him, and any companions you might have will always be able to see him. When you kill him you'll earn 1202 experience.


10 - Mechanism

Activating the mechanism will lower the wooden beams blocking access to the Bleeding Lance.


11 - Bleeding Lance

Click on the platform to reveal the lance, and then click on the lance to take it. The Bleeding Lance will give you bonuses (+5 AC, +5 to your Divine Protective branch, and +1 critical chance) just for carrying it in your inventory.


Exits:
    A. Exit back to the Burial Chambers.
    B. One-way portal to Montaillou. It will only appear after you've picked up the Bleeding Lance. If you've already spoken to Nostradamus, then England and Spain will have gone to war when you arrive in Montaillou.

Walkthrough

Barcelona

 

Barcelona Sewers

 

Barcelona Forests

 

Major Factions

 

Minor Factions

 

Montserrat

 

Montaillou

 

Caverns of Nostradamus

 

The Crypt

 

War

 

Druid Shrine

 

Persian Desert

 

Fortress at Alamut