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Skills
DIPLOMACY: Affects your ability to pursuade others in dialogue and get the best prices in stores.

Initial Value Based On: 2x Charisma, Intelligence



EVASION: Your character's skill at evading blows during combat.

Initial Value Based On: Perception, Luck



FIND TRAPS / SECRET DOORS: Ability to visually detect hidden traps and doors.

Initial Value Based On: Perception, Luck, Agility



LOCKPICK: Determines how skilled your character is at picking locks on chests and doors.

Initial Value Based On: Perception, Luck, Agility



ONE-HANDED MELEE: The ability to fight with any weapon wielded by one hand, such as a sword or a mace.

Initial Value Based On: Agility, Strength



RANGED WEAPON: Determines how well one uses ranged weapons such as bows and crossbows.

Initial Value Based On: Agility, Perception



SNEAK: Your character's ability to sneak around without being detected.

Initial Value Based On: Perception, Luck, Agility



TWO-HANDED MELEE: The ability to fight with any weapon wielded by two hands, such as a Two-Handed Sword.

Initial Value Based On: Strength, Agility



UNARMED: Determines your character's ability to fight without a weapon. A skilled unarmed combatant is a deadly foe.

Initial Value Based On: Agility, Perception