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Perks
ADRENALINE RUSH: When things look their worst and the fight seems to be lost, you're just getting warmed up. If your hit points drop below half of their maximum, you gain +1 to Agility and Strength. If your hit points drop below a quarter of their maximum, you gain an additional +1 to Agility and Strength.
  • Number of Ranks: 1
  • Requirements: Level 5

ANCESTRAL ARMOR: The spirits of your ancestors have taken an interest in defending your earthly body. Add 15 points to your Tribal Magic Protective Branch.
  • Number of Ranks: 1
  • Requirements: Tribal Protective Branch at 40, Level 5

BACKSTAB: When you attack an enemy in sneak mode, you do +50% extra damage if you score a successful hit from behind. Each rank increases your extra damage by an additional 50%.
  • Number of Ranks: 2
  • Requirements: 7 Agility, Sneak skill of 50

BONUS HTH DAMAGE: Experience in unarmed combat has given you the edge when it comes to damage. You cause +2 points of damage with Unarmed Melee for each level of this perk.
  • Number of Ranks: 3
  • Requirements: 6 Agility, 6 Strength, Level 5, Unarmed skill of 50

BONUS RANGED DAMAGE: Your training with bows and other ranged weapons has made you more deadly in ranged combat. You do +3 damage with ranged weapons for each level of this perk.
  • Number of Ranks: 2
  • Requirements: 6 Agility, Level 5

BONUS RATE OF FIRE: Long practice has enabled you to draw the string and fire a bow or crossbow quickly without sacrificing accuracy. This perk allows you to load and fire bows much more quickly.
  • Number of Ranks: 1
  • Requirements: Ranged Weapon skill of 50, 7 Agility, 6 Intelligence, Level 14

BRUTISH HULK: Your great strength and fortitude allow you to shrug off blows that would kill lesser men. You earn double the hit points each time you gain a level.
  • Number of Ranks: 1
  • Requirements: 7 Strength, Level 5, Feralkin

COLD SOUL: You wandered off into the woods as a child and were rescued by an odd creature of ice and frost. Most of your memories of the event were erased…until now. Images too numerous and peculiar to categorize are flitting at the edge of your consciousness, but one thing is certain: you have a bond with the cold that you can use to enhance any items or spells that deal cold-based damage. This perk allows all cold-based spells and items to do +15% damage due to your unusual affinity with cold.
  • Number of Ranks: 1
  • Requirements: Thought Magic Cold-Branch skill at 40, cannot also have Mark of Fire

DAMAGE RESISTANCE: When you are tough, you take less damage. Each level of this perk will add +10% to your Crushing, Piercing and Slashing damage resistance.
  • Number of Ranks: 3
  • Requirements: 6 Endurance, 6 Luck, Level 5

DARK MAJESTY: Last night you had the strangest dream. A shadowy being approached you with an offer that sounded too good to be true. For simply signing a blank piece of paper, he will make you a warrior of unparalleled puissance. You gain +3 skill points in all of your melee skills, +10% to poison resistance, +1 skill points per level, and a house in a very warm climate in your old age. What a deal!
  • Number of Ranks: 1
  • Requirements: 6 or lower Perception, 6 or lower Intelligence, Level 11; Sylvants cannot select this perk.

DEADLY ACCURACY: Your character immediately gains +20 points to Ranged Weapon skill.
  • Number of Ranks: 1
  • Requirements: Ranged Weapon Skill 40, 5 Agility

DIE HARD: You don't give up easily. When your hit points get below 20%, you gain +20% to all resistances and your armor class goes up by 5.
  • Number of Ranks: 1
  • Requirements: 6 Endurance

DISEASE WARD: Binding with your spirit has made disease your friend. You eat the plague for breakfast and vacation in leper colonies. Your body immediately converts any Disease damage dealt you into hit points.
  • Number of Ranks: 1
  • Requirements: 5 Endurance, Level 11, cannot also have Venom Ward perk

DISPLACEMENT: When being seriously injured, you partially connect with the spiritual world, slipping your body out of phase with reality. When your hit points fall below 20% of their maximum, you partially fade out, granting +10 to your armor class and +1 Agility. While in this state, your Mana regeneration doubles.
  • Number of Ranks: 1
  • Requirements: Level 11, Must have Die Hard perk

DIVINE PRIVILEGE: Whatever power source you tap into has shown you deference. Add 15 points to your Divine Magic Divine Favor Branch.
  • Number of Ranks: 1
  • Requirements: Divine Favor Branch at 40, Level 5

DIVINE PROTECTOR: Help from beyond has allowed you to fortify your defenses. Add 15 points to your Divine Magic Protective Branch.
  • Number of Ranks: 1
  • Requirements: Divine Protective Branch at 40, Level 5

DODGER: You are less likely to be hit in combat if you have this perk. Every level will add +5 to your armor class, in addition to the AC bonus from any worn armor. It also adds 3 skill points to your Evasion skill.
  • Number of Ranks: 2
  • Requirements: 6 Agility, Level 5

EARTHEN CONTACT: Your connection with nature has long been cultivated, and has finally borne fruit. This perk attunes you to the ways of the earth, decreasing the casting cost of all Tribal Magic spells by 15%.
  • Number of Ranks: 1
  • Requirements: Any Tribal Magic Skill 100, 6 Charisma, 6 Perception

EDUCATED: You've become educated in the ways of the world and have learned to see things and draw conclusions that once eluded you. Every time you gain a level, you receive 2 additional skill points. This perk is best purchased at low levels.
  • Number of Ranks: 1
  • Requirements: 6 Intelligence, Level 5

ELOQUENCE: Continued study of your fellow man and some light reading have shown you how to display your thoughts and ideas to others in new and profound ways, adding 15 points to your Speech skill.
  • Number of Ranks: 3
  • Requirements: 30 Diplomacy

ENLIGHTENMENT: Your spiritual devotion has brought you closer to the divine. Selecting this perk reduces the casting costs of all Divine Magic spells by 15%.
  • Number of Ranks: 1
  • Requirements: Any Divine Magic Skill 100, 6 Charisma, 6 Perception

FIRE EVASION: Maybe you can chalk it up to childhood trauma, but you know when to duck and roll. You immediately add 2 to your armor class, and all fire-based attacks do -15% damage because of your unusual evasion ability.
  • Number of Ranks: 1
  • Requirements: 6 Agility, cannot have Pyromaniac perk

FORTUNE FINDER: You have the talent of finding money. Selecting this perk allows you to find coins on the bodies of your foes that they didn't know they had.
  • Number of Ranks: 1
  • Requirements: 8 Luck

GAIN AGILITY: Increases your Agility by +1 permanently.
  • Number of Ranks: 1
  • Requirements: Level 11

GAIN CHARISMA: Increases your Charisma by +1 permanently.
  • Number of Ranks: 1
  • Requirements: Level 11

GAIN ENDURANCE: Increases your Endurance by +1 permanently.
  • Number of Ranks: 1
  • Requirements: Level 11

GAIN INTELLIGENCE: Increases your Intelligence by +1 permanently.
  • Number of Ranks: 1
  • Requirements: Level 11

GAIN LUCK: Increases your Luck by +1 permanently.
  • Number of Ranks: 1
  • Requirements: Level 11

GAIN PERCEPTION: Increases your Perception by +1 permanently.
  • Number of Ranks: 1
  • Requirements: Level 11

GAIN STRENGTH: Increases your Strength by +1 permanently.
  • Number of Ranks: 1
  • Requirements: Level 11

GHOST: You move like a ghost with this perk, slipping in and out of shadows with ease. Your Sneak skill is enhanced +20.
  • Number of Ranks: 2
  • Requirements: 50 Sneak, Level 5

GRACE UNDER FIRE: You've learned to do your best work under pressure. When things look grim, you're hands grow steady and your eyes sharp. You gain 1 Perception and add 15 to your Ranged Weapon skill when your hit points drop below 40%.
  • Number of Ranks: 1
  • Requirements: 9 or lower Perception, Level 11

HERE AND NOW: With this perk, your character gains one experience level immediately.
  • Number of Ranks: 1
  • Requirements: Level 8

HIDE OF SCARS: Battle has scarred nearly every inch of your hide, making it tough, leathery...and ugly. Add 15% to ALL resistances except fire, but subtract 1 from your Charisma.
  • Number of Ranks: 1
  • Requirements: 6 Endurance, Level 11

INHERITED RESISTANCE: Neither your mother nor father had a sick day in their lives, and as their child you have an uncanny ability to shrug off diseases and poisons. Add 10% to Poison and Disease resistance, and your Disease, and Poison damage Thresholds increase by 2.
  • Number of Ranks: 1
  • Requirements: 5 Endurance, Level 2 or lower

LIFEGIVER: Your daily regimen of pushups and eating nails has paid off. Every time this perk is selected, you gain 6 hit points.
  • Number of Ranks: 2
  • Requirements: 4 Endurance, Level 11

LIGHTNING ROD: You have a bond with electricity that you can use in your casting. This perk allows all electrical-based spells to do +15% damage.
  • Number of Ranks: 1
  • Requirements: Thought Magic Electrical Branch at 40

MARK OF FIRE: You have a bond with fire that you can use in your casting. This perk allows all fire-based spells to do +15% damage.
  • Number of Ranks: 1
  • Requirements: Thought Magic Fire branch at 40, cannot also have Cold Soul

MASTER OF ARMS: You know just where to aim your weapon to cause the most pain. With this Perk, all slashing and crushing damage is increased by 25% due to your great skill.
  • Number of Ranks: 1
  • Requirements: Strength 7, Level 26, One Handed Melee or Two Handed Melee 200, Unarmed less than 100

MASTER OF DOMINATION: Bending the minds of others to your will has never been easier! Add 15 points to your Tribal Magic Domination Branch.
  • Number of Ranks: 1
  • Requirements: Domination branch at 40, Level 5

MASTER THIEF: Rob from the rich and give to yourself. Add 20 to your Find Traps/Secret Doors, Lockpick, and Sneak skills.
  • Number of Ranks: 1
  • Requirements: Lockpick, Find Traps/Secret Doors and Sneak at 50, Level 11

MASTER TRADER: You have mastered the ability to pester, prod, and browbeat merchants into offering you their wares at a significant discount. With this perk, you get a 25% discount when purchasing items from a store or trader, and you add 10 points to your Speech skill.
  • Number of Ranks: 1
  • Requirements: 7 Charisma, 60 Barter, Level 8, must have Salesman perk

MASTERY OF FORTITUDE: Healing thyself is your thing. Add 15 points to your Divine Magic Fortitude Branch.
  • Number of Ranks: 1
  • Requirements: Fortitude Branch at 40, Level 5

MASTERY OF SMITING: You have been given assistance from above to call forth crushing power from beyond. Add 15 points to your Divine Magic Smite Branch.
  • Number of Ranks: 1
  • Requirements: Smite Branch at 40, Level 5

MASTERY OF WOUNDING: Your ancestors hate your enemies almost as much as you do. Add 15 points to your Tribal Magic Nature's Fury Branch.
  • Number of Ranks: 1
  • Requirements:Wounding Branch at 40, Level 5

MENTAL FOCUS: The interrelationships between magic and the world around you are becoming clear. This perk decreases the casting costs for all Thought Magic spells by 15%.
  • Number of Ranks: 1
  • Requirements: Any Thought Magic skill 100, 6 Charisma, 6 Perception

MORE CRITICALS: You have learned exactly where the insertion of a sharp object or the application of blunt trauma does your foe the most harm. Each time you select this perk, you add 5% to your chance to cause a critical hit. This is a good thing.
  • Number of Ranks: 3
  • Requirements: 6 Luck, Level 5

NECROSAGE: Your morbid fascination with the countless corpses you've left in your wake has led to a deeper understanding of their peculiarities. When fighting undead, you do 2 extra points of damage per melee attack. Any undead you summon do +1 damage when they attack.
  • Number of Ranks: 1
  • Requirements: 5 Intelligence, Level 8

OBSERVANT: Call it a sixth sense, paranoia, or just an overly cautious nature, but you tend to notice when things are out of place. You are always subconsciously checking for traps in the vicinity, giving +25 points to your Find Traps/Secret Doors skill and +5 points to your Lockpick skill.
  • Number of Ranks: 1
  • Requirements: Perception 5, Find Traps/Secret Doors 30

POWER FROM BEYOND: Your spirit has given you access to a mysterious pool of magical energy. Your secret power source provides you with a +2 Healing Rate bonus and 1 extra skill point per level. Only sylvants and demokins can pick this perk.
  • Number of Ranks: 1
  • Requirements: 5 Intelligence, Level 5, Demokin, Sylvant

PUGILIST: When the fists start flying, you're willing to punch, kick, and gouge your way to victory...and you do it pretty damn effectively. This perk grants an additional 1-4 points of damage to your Unarmed attacks.
  • Number of Ranks: 1
  • Requirements: Unarmed Skill 25, Level 5

PYROMANIAC: You have a natural affinity for fire and a knack for setting things ablaze-especially other people.You get +10% damage with fire-based weapons or spells.
  • Number of Ranks: 1
  • Requirements: 5 Intelligence, Level 8, cannot also have the Fire Evasion perk

REJUVENATION: Dipped as a child by your mother in a magical pool, you have always healed slightly faster than others. This perk adds 1 to your Healing Rate.
  • Number of Ranks: 1
  • Requirements: 5 Endurance

RETRIBUTION: A mysterious unearthly power has taken an interest in killing your foes. Whatever its reason may be, it's good for you! The Crushing and Slashing damage you deal is increased by 10%.
  • Number of Ranks: 1
  • Requirements: Level 8

SALESMAN: Long practice has made you an adept salesman. You could sell ugly to an ogre. This perk adds 40 points to your Barter skill.
  • Number of Ranks: 1
  • Requirements: Barter 50, Level 5

SHARPSHOOTER: You've become very good at killing your enemies at long range. This perk increases your Perception by 2 when you are using a bow or crossbow.
  • Number of Ranks: 1
  • Requirements: 7 Perception, 6 Intelligence, Level 8

SLAYER: The Slayer walks the earth! With a successful Luck roll, all of your hits in hand-to-hand combat are upgraded to critical hits, causing destruction and mayhem.
  • Number of Ranks: 1
  • Requirements: 8 Agility, 8 Strength, 80 Unarmed, Level 24

SNAKE EATER: Yum! Tastes like chicken. You have gained a slight immunity to poison, resulting in +30% to your Poison resistance.
  • Number of Ranks: 2
  • Requirements: 3 Endurance, Level 5, cannot have Venom Ward perk

SNIPER: You have mastered the bow or crossbow as a source of pain. With this perk, any successful hit in combat with a ranged weapon will be upgraded to a critical hit if you also make a Luck roll.
  • Number of Ranks: 1
  • Requirements: 8 Agility, 8 Perception, 85 Ranged Weapons, Level 24

SPIRIT GUIDE: You have an unearthly talent for obtaining extra Mana from the spirits you find and absorb. You receive an additional 10% Mana from absorbing spirits.
  • Number of Ranks: 1
  • Requirements: 7 Charisma or 7 Perception

STRONG BACK: AKA Mule. You can carry an additional 50 lbs. of equipment for each level of this perk.
  • Number of Ranks: 3
  • Requirements: 6 Strength, 6 Endurance

SUPERIOR SENSES: You have been given a gift of superior senses owing to the ancient tribal worship of your ancestors. This perk gives you a +1 bonus to Perception and +15 skill points in Find Traps/Secret Doors.
  • Number of Ranks: 1
  • Requirements: 5 Perception, Level 14

SWIFT LEARNER: There's a lesson in everything, and you rarely miss it. This perk grants a 5% bonus whenever you earn Experience Points. It is best purchased at an early level.
  • Number of Ranks: 3
  • Requirements: 4 Intelligence

THIEF: Thief is such an unflattering term. But whatever you want to call it, you're very good at finding things other people don't want found. This perk grants a one-time bonus of 10 points to your Lockpick Find Traps/Secret Doors, and Sneak skills.
  • Number of Ranks: 1
  • Requirements: None

THOUGHT AS ARMOR: You have gained the ability to focus your mind in the greater defense of self. Add 15 points to your Thought Magic Protective Branch.
  • Number of Ranks: 1
  • Requirements: Thought Protective Branch at 40, Level 5

TOUGH HIDE: Exposure to extreme conditions has hardened you against the elements. You gain 5 to armor class and 7% to all resistances. Only feralkins and sylvants can pick this perk.
  • Number of Ranks: 1
  • Requirements: 8 or lower Endurance, Level 11, Feralkin, Sylvant

TRAPPER: Stripping animals of their hides has become second nature to you. You are able to strip a wolf or bear of its hide hide every time you kill one. These hides are also more valuable because of your great skill.
  • Number of Ranks: 1
  • Requirements: 4 Agility

UNDEAD GLORY: A vision during meditation has given you a wondrous insight into the machinations of life after death. This perk grants all skeletons or zombies that you raise 15% more hit points and an increased chance to hit.
  • Number of Ranks: 2
  • Requirements: Raise Undead skill 50, 6 Intelligence

VENOM WARD: The spirit inside you has learned to convert poisons into healing energy, allowing you to walk fearlessly through the dens of vipers. Rather than harming you, damage dealt by poison is added to your hit points.
  • Number of Ranks: 1
  • Requirements: 5 Endurance, Level 11, cannot have Disease Ward or Snake Eater perk

WEAPON FINESSE, ONE-HANDED: Practice makes perfect, or at least substantially better. This perk increases your One-Handed Melee skill by 10 points.
  • Number of Ranks: 1
  • Requirements: One-Handed Melee skill 55, cannot have Heavy Handed trait

WEAPON FINESSE, TWO-HANDED: Just as with the one-handed finesse perk, practice improves your skill. This perk grants you 10 Two-Handed Melee skill points.
  • Number of Ranks: 1
  • Requirements: Two-Handed Melee skill 55, cannot have Heavy Handed trait

WEAPON HANDLING: Your long familiarity with weapons has made you adept at their employment. This perk adds 1 to your Agility and 3 points to One-Handed and Two-Handed Melee skills.
  • Number of Ranks: 1
  • Requirements: 5 Agility, Level 14

WEAPON SPECIALIZATION, ONE-HANDED: You have mastered the art of fighting with one-handed weapons. This perk gives you +3 damage with one-handed weapons, and your One-Handed Melee skill is increased by 5.
  • Number of Ranks: 1
  • Requirements: One-Handed Melee skill 100, must have One-Handed Weapon Finesse perk

WEAPON SPECIALIZATION, TWO-HANDED: You have mastered the art of fighting with two-handed weapons. This perk gives you +3 damage with two-handed weapons, and your Two-Handed Melee skill is increased by 5. It can only be taken if you already have the perk Two-Handed Weapon Finesse.
  • Number of Ranks: 1
  • Requirements: Two-Handed Melee Skill 100, must have Two-Handed Weapon Finesse perk