1 - Starting Point
This is where you'll start out in the pit. However, as soon as you arrive, a cultist cleric
will collapse the tunnel behind you, and so you won't be able to go back the way you came.
2 - Shambling Mounds
If you picked up the
wand of defoliation in Yulash, the shambling mounds should go
down pretty easily.
3 - Vegepygmies
Like the shambling mounds, they are vulnerable to the
wand of defoliation.
4 - Alias and Dragonbait
If you "parlay" with the pair and tell them your story, they'll tell you their story in
return (
journal entry 3) and then offer to join you. Alias is a level 6 fighter,
and Dragonbait is a level 7 paladin. They're useful enough companions, although their hit
point totals are a little low. If you agree to let them join you, they'll stay with you
until you exit the pit.
Note: Alias and Dragonbait are the people shown on the title page of the game.
Another Note: If you want to see what Alias and Dragonbait would add to the story, but if
you don't want them stealing away experience, you can let them join and then drop them in
the "alter" menu. The game will think they're still in your party, and you'll see their
comments until you leave the pit.
5 - Giant Slugs
Giant slugs can do 60 points of damage with their acidic attacks, so you might want to
"evade" them rather than "fight" them.
6 - Dead Zhentrim
If you "examine corpse," you'll find a scroll from Zhentil Keep in its hand (
journal
entry 46).
7 - Shambling Mounds and Giant Slugs
This can be a very difficult battle if the slugs hide behind the shambling mounds and spit
acid at you. So try to clear a path through the mounds as quickly as possible, and take
down the slugs before they can do too much damage.
8 - Cultists and Vegepygmies
The cultists are the more dangerous of the two, so concentrate on them first.
9 - Mogion
Mogion is the priestess of Moander. No matter what you do, Mogion will invoke one of your
bonds, and you'll be frozen in place. Then she'll use the power of your bond to return
Moander to the world. "You see a disgusting mass of slime, mold and refuse start to ooze
from the dimensional rift." The good news is that the ritual will remove Moander's bond
from your arm.
Once you can control your party again, you'll face Mogion and a bunch of cultists and
shambling mounds. You'll start far away from your enemies, so you might be able to cast
a couple "fireball" spells and kill off the cultists before they can get close enough to
do anything. A "silence" spell is usually pretty effective against Mogion, and the
cultists are low enough level that spells like "stinking cloud" and "hold person" will often
work against them. Once the humans are neutralized, the battle against the shambling mounds
should be pretty familiar.
After the battle you'll find
plate mail +3, a
shield +2, a
mace +2, a
cloak of displacement, and an
incandescent blue ioun stone (+1 wisdom). But
you won't be done yet. You'll still have to defeat the three Bits o' Moander that made it
through the rift before you defeated Mogion. However, the bits are basically big shambling
mounds, and the
wand of defoliation works against them, and so they shouldn't prove
too much of a problem. Once they're dead you'll find the Gauntlet of Moander, a special quest
item that won't show up in your inventory.
Note: The pit will become a lot more dangerous after you've defeated Mogion, so you might want
to head directly for the exit after looting the treasure cache at #10.
10 - Cache
In one of the squares behind the altar, you'll find
gloves of thievery (if they do
anything at all, we couldn't tell) and a
clerical scroll, plus some gems and jewels.
You'll also find a map of the upper level of the pit (
journal entry 20).
Exits:
-
Stairs between the upper and lower levels.
-
Exit to Yulash. You won't be able to use this exit until after you've defeated Mogion in the
lower level (#9). Then when you are able to exit, you'll have to face a large group of
cultists, vegepygmies, and shambling mounds first. After you've left the pit, Yulash will
come under attack from Zhentil Keep, and you won't be able to go back inside. We suggest
you visit Zhentil Keep next.